Free Model Door Doesn't Work After Recoloring?

What are you attempting to achieve?

I am attempting to use this free model in a build, but have recolored it myself.

What is the issue?

After recoloring the door, it no longer swings open upon walking into it. This is confusing because literally all I did was recolor it. I did not change any settings except for the colors.


Right- original model, working | Left- recolored model, not working

In order to recolor the door (the part inside the frame) I did have to separate this union, recolor the individual parts, and re-unionize them afterwards. I gave the new union the same name as the original union.
image
I believe that some part of this process caused the problem, I’m just not sure how.

What solutions have you tried so far?

I have compared the contents of the original model with my recolored one, trying to see what is different and may be causing my version’s problems. Unfortunately I have found nothing.

I have tried anchoring/unanchoring certain parts.

I have searched around and to my knowledge, nobody has had the same problem as I do. Therefore, any responses are appreciated!

1 Like

Maybe, if you have both models at the same time, it doesn’t work. Other posibility is that the scripts have something that makes it possible to detect the door, and only the door, after recoloring make the union be as it was again with the recoloring, and make sure the names are the same to what it was before.

It could also be related to the grey part next to it.

Good luck solving your problem @SamWillGoHam!

It was most likely the un-unioning. Try using the original model, coloring the union, then enabling the ‘use part color’ in the union’s settings. You won’t have ununion it that way.

Un-unioning it caused the welds to not be connected to the door anymore, like @Khronikus said just take the old model, turn on “Use Part Color” and change the colour normally
image

1 Like

I tried this, but the door itself is made up of multiple colors so it is not possible to get it how I want.

Why can’t I just re-connect the welds to the new union? (I tried this as well.)

1 Like

You could rename the union to “Visual” after you’re done with the color adjustments and unioning it (Renaming isn’t important at all, it’s only to help with organizing stuff), then fix the WeldConstriant that connects “Base” with “Visual” as shown. (Basically reattach the new union to it. The current “Visual” it has is the old union which doesn’t exist anymore.)

also, I recommend checking the CollisionFidellity property of the union to make sure it’s the same as the original. I believe this door is collision based so it may need a specific CollisionFidellity.

Try editing the part colors directly without ungrouping or unionining anything. Hold the Alt key and click a part on the door to select it and re-color it this way. (It’s Alt or Ctrl I forgot which one it is and don’t wana check hehe.)

Doing it this way should cause no issues, if it does it’s not the coloring. Something else is breaking it or the door’s just bad.