[ Free & New ! ] Library Service Pack ( V 1.2.3.0 )

Hello Everyone and developer !!!

Do you guys want to try library service pack, this is “free” and easy to use.
if you have any feedback or report bug please send it on reply below and i will reply it as soon as possible :slightly_smiling_face: .

HOW TO INSTALL THIS LIBRARY SERVICE PACK ?

1.) Download first.
2.) Open Roblox Studio.
3.) Click on your game / place.
4.) go to explorer and right click on workspace after that click “Insert from file” and choose the module that you downloaded in.
5.) After “MainModule” Inserted open the script and copy all of line. After that on ServerStorage click " + " button and add new module and open the module and paste that you have copied in and ENJOY ! :sunglasses:

How to setup

Just write this on your any script

local LibraryPack = require(game.ServerStorage.MainModule)
LibraryPack.[ -- here is the service -- ]

Note: this is beta version so not have many service.


MainModule.lua (1002 Bytes)


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I HOPE YOU GUYS ENJOY !!!

Hey, what exactly does this do? You haven’t seemed to mention that, I’d add a better description. Other than that, looks good :+1:

1 Like

Please give proper information about what this does.

2 Likes

Idk how to explain but

local LibaryPack = require(game.ServerStorage.LibaryServicePack)

-- LibaryPack.ReplicatedStorage or LibaryPack['ReplicatedStorage'] 
-- returns game:GetService("ReplicatedStorage")

-- LibaryPack.Players or LibaryPack['Players']
-- returns game:GetService("Players")

-- and so on
2 Likes

That’s a pretty good description, I didn’t really look deeply into it, thanks. Basically, it functions as a replacement for game:GetService()?

It’s cool, but I don’t know how much time it would really save, when you could do

game.ReplicatedStorage
or game:GetService("ReplicatedStorage")

Can it fetch services that are not already in the game? For example,

game:GetService("DatastoreService")

Can it get objects that are not services? It would be interesting if you could do

LibraryPack:SetObject(object, tablekey)

Then, to get it again, you could do

local Part = libraryPack:Fetch(object, tablekey)

Just a few thoughts.

2 Likes

Yeah, I agree.

And here Is the full Module code, If you don’t want to download It.

local Library = {
	Players = game:GetService("Players"),
	workspaceService = game:GetService("Workspace"),
	MarketPlaceService = game:GetService("MarketplaceService"),
	Chat = game:GetService("Chat"),
	ReplicatedStorage = game:GetService("ReplicatedStorage"),
	ServerStorage = game:GetService("ServerStorage"),
	StarterGuiService = game:GetService("StarterGui"),
	ContextActionService = game:GetService("ContextActionService"),
	ContentProvider = game:GetService("ContentProvider"),
	SoundService = game:GetService("SoundService"),
	RunService = game:GetService("RunService"),
	LightningService = game:GetService("Lighting"),
	LuaSetting = game:GetService("LuaSettings"),
	LanguageService = game:GetService("LanguageService"),
	LuaWebService = game:GetService("LuaWebService"),
	HttpService = game:GetService("HttpService"),
	HttpApiService = game:GetService("HttpRbxApiService")

	-------------------------------- Library End --------------------------------
}

return Library

2 Likes

Yeah, it doesn’t yet serve much purpose besides saving a few characters of code.

@Harizhasnan12, I like the concept, just needs a bit more to it. This topic should probably be moved to #resources:community-resources as well. Good luck!

2 Likes