I am looking to make a placement system but I don’t want a grid I really want players to have free placement abilities
I have tried to do tutorials and I keep getting errors. I have not found a free place building system tutorial that works currently.
FIRST SCRIPT
local ReplicatedStorage = game:GetService(“ReplicatedStorage”)
local PlaceStructure = ReplicatedStorage:WaitForChild(“PlaceStructure”)
local UIS =game:GetService(“UserInputService”)
local Runservice = game:GetService(“RunService”)
local player = game.Players.LocalPlayer
local StructureFrame =script.Parent.StructureFrame
local char = player.Character or player.Character:Wait()
local HumanoidRootPart = char:WaitForChild(“HumanoidRootPart”)
local mouse = player:GetMouse()
local yBuildingOffset = 5
local maxPlacingDistance = 50
local rKeyIsPressed = false
local placingStructure = false
for _, structureButton in pairs(StructureFrame:GetChildren()) do
if structureButton: IsA(“TextButton”) then
structureButton.MouseButton1Up:Connect(function()
structureFrame.Visible = false
local yOrientation = 0
local goodToPlace = false
local placedStructure
if placingStructure == false then
placingStructure = true
local clientStructure = Structures:FindFirstChild(structureButton.Name):Clone()
clientStructure.BrickColor = BrickColor.new("Forest green")
clientStructure.Material = "Neon"
clientStructure.CanCollide = true
clientStructure.Parent = game.Workspace
local startingCFrame = CFrame.new0, -2, -15)
clientStructure.CFrame = HumanoidRootPart.CFrame:ToWorldSpace(startingCFrame)
RunService.RenderStepped:Connect(function()
local mouseRay = mouse.UnitRay
local castRay = Ray.new(mouseRay.Origin, mouseRay.Direction * 1000)
local ignoreList = (clientStructure, char)
local hit, position = workspace:FindPartOnRayWithIgnoreList(castRay, ignoreList)
if hit and (hit:IsA("terrain") or hit.Name:lower() == "terrain") and (HumanoidRootPart.Position - clientStructure.Position).Magnitude
goodToPlace = true
clientStructure.BrickColor = BrickColor.new("Forest green")
else
goodToPlace = false
clientStructure.BrickColor = BrickColor.new("Crimson")
end
local newAnglesCFrame = CFrame.Angles(0, math.rad(yOrientation), 0)
local newCFrame = CFrame.new(position.X, position.Y + yBuildingOffset, position.Z)
clientStructure.CFrame = newCFrame * newCFrame
end)
UIS.Input.Began:Connect(function(input)
if input.KeyCode == Enum.KeyCode.R then
rKeyIsPressed = true
local rotationSpeed = 5
while rKeyIsPressed do
wait()
if placingStructure == true then
yOrientation - yOrientation + rotationSpeed
end
end
end
end)
UIS.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.R then
rKeyIsPressed = false
end
end)
UIS.InputEnded:Connect(function(input)
if input.KeyCode == Enum.UserInputType.MouseButton1 then
if placingStructure == true then
if goodToPlace == true then
local StructureCFrame = clientStructure.CFrame
placedStructure = PlaceStructure:InvokeServer(clientStructure.Name, Structure
if placedStructure == true then
placingStructure = false
clientStructure:Destroy()
StructureFrame Visible = true
end
end
end
end
end)
end
end)
end
end
SECOND SCRIPT
local ReplicatedStorage = game:GetService(“ReplicatedStorage”)
local PlaceStructure = ReplicatedStorage:WaitForChild(“PlaceStructure”)
local Structures = ReplicatedStorage:WaitForChild(“Structures”)
PlaceStructure.OnServerInvoke = function(player, StructureName, StructureCFrame)
local crafted
local realStructure = Structures:FindFirstChild(StructureName) :Clone()
if realStructure then
realStructure.CFrame = StructureCFrame
realStructure.Parent = game.Workspace
crafted = true
else
crafted = false
end
return crafted
end
Tutorials video
Please if you can help either reply or message me on discord
Lothomost#2999