Creating a freecam isn’t incredibly difficult, so let’s go through it step by step.
Step 1: Initializing.
Here’s how I would go about this:
- Lock the player into place
- Make the camera scriptable and set it’s cframe to the player’s head
- Lock the cursor and hide it
So, let’s do all of that first.
-- Getting Necessary Services --
local uis = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local tws = game:GetService("TweenService")
-- Player and Character --
local plr = game.Players.LocalPlayer
local char = plr.Character
local head = char:FindFirstChild("Head") or char:WaitForChild("Head")
local humanoid : Humanoid = char:FindFirstChild("Humanoid") or char:WaitForChild("Humanoid")
-- Camera --
local camera = game.Workspace.CurrentCamera
-- Variables --
local freecamon = false
--====== Functions ======--
-- This function toggles the freecam, returning the state of the freecam after calling the function --
local function ToggleFreecam(onoff : boolean, cam : Camera)
-- Freecam on --
if onoff == false then
-- Camera --
cam.CameraType = Enum.CameraType.Scriptable
cam.CFrame = head.CFrame
-- Cursor --
uis.MouseIconEnabled = false
uis.MouseBehavior = Enum.MouseBehavior.LockCenter
-- MovementSpeed --
humanoid.WalkSpeed = 0
humanoid.JumpHeight = 0
-- Returning --
return true
-- Freecam off --
elseif onoff == true then
-- Camera --
cam.CameraType = Enum.CameraType.Custom
-- Cursor --
uis.MouseIconEnabled = true
uis.MouseBehavior = Enum.MouseBehavior.Default
-- MovementSpeed --
humanoid.WalkSpeed = 16
humanoid.JumpHeight = 7.2
-- Returning --
return false
end
end
--========== Detecting Input ==========--
uis.InputBegan:Connect(function(key, gpe)
if gpe then return end -- If the player is in chat, do not activate freecam --
-- If player presses "P", activate freecam (you can do any key/key combination)
if key.KeyCode == Enum.KeyCode.P then
freecamon = ToggleFreecam(freecamon, camera)
end
end)
As you can see, I created a function for the camera toggle, that we call every time a certain input is detected.
Let’s move on to step 2 now, Movement and paning.
Movement can seem scary at first, but is actually really simple.
Step by step of what’s about to happen (Movement Wise)
- Detect the humanoid move direction for the X and Z axis movement.
- Create an up/down movement detection system
- Move Camera Accordingly
Now as for panning, it gets a little more complicated, but once you understand how it works it’s actually really easy.
Step by step for camera panning:
- Detect Mousedelta for both axis
- Rotate/pan the camera accordingly
So then, here would be the rest of the script:
-- Values for camera behaviour --
local updown = 0
local speed = .1
-- Values for camera rotation --
local xRotation = 0
local yRotation = 0
--========== Detecting Input ==========--
uis.InputBegan:Connect(function(key, gpe)
if gpe then return end -- If the player is in chat, do not activate freecam --
-- Up
if key.KeyCode == Enum.KeyCode.E then
updown += 1
end
-- Down
if key.KeyCode == Enum.KeyCode.Q then
updown -= 1
end
end)
uis.InputEnded:Connect(function(key, gpe)
if gpe then return end -- If the player is in chat, do not activate freecam --
-- Up
if key.KeyCode == Enum.KeyCode.E then
updown -= 1
end
-- Down
if key.KeyCode == Enum.KeyCode.Q then
updown += 1
end
end)
--==================================--
--========== The Runservice ==========--
runService.RenderStepped:Connect(function(dt)
--=== Camera Movement ===--
camera.CFrame = CFrame.new((camera.CFrame.LookVector * -humanoid.MoveDirection.Z * speed) + (camera.CFrame.RightVector * humanoid.MoveDirection.X * speed) + (camera.CFrame.UpVector * updown * speed) + camera.CFrame.Position)
--=== Camera Panning ===--
local x = uis:GetMouseDelta().X
local y = uis:GetMouseDelta().Y
yRotation += x
xRotation = math.clamp(xRotation + y, -90, 90)
camera.CFrame = CFrame.new(camera.CFrame.Position) * CFrame.fromOrientation(math.rad(-xRotation), math.rad(-yRotation), 0)
end)
Let me know if this was helpful in any way, and also let me know if anything here is correct since I wrote this on my phone.