Freecam questions

Hello people.
I have been looking for a freecam module (cause making my own sounds tedious), I was wondering if there are any that support console and mobile?

If not well . . . . .
How do I make my own??
Even if there is one I’d still like the knowledge lol.

If I should move this please tell me where too!

Quick search and I found this, hope it helps!

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Yeah I saw this one, it says it doesnt support mobile, and I assume it doesnt support console either, thanks though!

How would a mobile freecam work?

Well I have no idea, thats actually a good point. I should probably just make it PC only.
But I did see someone who had one that supported mobile so I thought I’d ask just in case.

lol😭, I’d think of using GuiButtons for movement… for creating your own maybe you can source that one I sent and add the functionality you desire to it!

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Creating a freecam isn’t incredibly difficult, so let’s go through it step by step.

Step 1: Initializing.

Here’s how I would go about this:

  • Lock the player into place
  • Make the camera scriptable and set it’s cframe to the player’s head
  • Lock the cursor and hide it

So, let’s do all of that first.

-- Getting Necessary Services --
local uis = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local tws = game:GetService("TweenService")

-- Player and Character --
local plr = game.Players.LocalPlayer
local char = plr.Character
local head = char:FindFirstChild("Head") or char:WaitForChild("Head")
local humanoid : Humanoid = char:FindFirstChild("Humanoid") or char:WaitForChild("Humanoid")

-- Camera --
local camera = game.Workspace.CurrentCamera

-- Variables --
local freecamon = false

--====== Functions ======--
-- This function toggles the freecam, returning the state of the freecam after calling the function --
local function ToggleFreecam(onoff : boolean, cam : Camera)
	-- Freecam on --
	if onoff == false then
		-- Camera --
		cam.CameraType = Enum.CameraType.Scriptable
		cam.CFrame = head.CFrame
		-- Cursor --
		uis.MouseIconEnabled = false
		uis.MouseBehavior = Enum.MouseBehavior.LockCenter
		-- MovementSpeed --
		humanoid.WalkSpeed = 0
		humanoid.JumpHeight = 0
		-- Returning --
		return true
		
	-- Freecam off --
	elseif onoff == true then
		-- Camera --
		cam.CameraType = Enum.CameraType.Custom
		-- Cursor --
		uis.MouseIconEnabled = true
		uis.MouseBehavior = Enum.MouseBehavior.Default
		-- MovementSpeed --
		humanoid.WalkSpeed = 16
		humanoid.JumpHeight = 7.2
		-- Returning --
		return false
		
	end
end

--========== Detecting Input ==========--
uis.InputBegan:Connect(function(key, gpe)
	if gpe then return end -- If the player is in chat, do not activate freecam --
	
	-- If player presses "P", activate freecam (you can do any key/key combination)
	if key.KeyCode == Enum.KeyCode.P then
		freecamon = ToggleFreecam(freecamon, camera)
	end
end)

As you can see, I created a function for the camera toggle, that we call every time a certain input is detected.

Let’s move on to step 2 now, Movement and paning.

Movement can seem scary at first, but is actually really simple.

Step by step of what’s about to happen (Movement Wise)

  • Detect the humanoid move direction for the X and Z axis movement.
  • Create an up/down movement detection system
  • Move Camera Accordingly

Now as for panning, it gets a little more complicated, but once you understand how it works it’s actually really easy.

Step by step for camera panning:

  • Detect Mousedelta for both axis
  • Rotate/pan the camera accordingly

So then, here would be the rest of the script:

-- Values for camera behaviour --
local updown = 0
local speed = .1

-- Values for camera rotation --
local xRotation = 0
local yRotation = 0

--========== Detecting Input ==========--
uis.InputBegan:Connect(function(key, gpe)
	if gpe then return end -- If the player is in chat, do not activate freecam --
	
	-- Up
	if key.KeyCode == Enum.KeyCode.E then
		updown += 1
	end
	
	-- Down
	if key.KeyCode == Enum.KeyCode.Q then
		updown -= 1
	end
end)

uis.InputEnded:Connect(function(key, gpe)
	if gpe then return end -- If the player is in chat, do not activate freecam --
	
	-- Up
	if key.KeyCode == Enum.KeyCode.E then
		updown -= 1
	end
	
	-- Down
	if key.KeyCode == Enum.KeyCode.Q then
		updown += 1
	end
end)
--==================================--

--========== The Runservice ==========--
runService.RenderStepped:Connect(function(dt)
	
	--=== Camera Movement ===--
	camera.CFrame = CFrame.new((camera.CFrame.LookVector * -humanoid.MoveDirection.Z * speed) + (camera.CFrame.RightVector * humanoid.MoveDirection.X * speed) + (camera.CFrame.UpVector * updown * speed) + camera.CFrame.Position)
	
	
	--=== Camera Panning ===--
	local x = uis:GetMouseDelta().X
	local y = uis:GetMouseDelta().Y
	
	yRotation += x
	xRotation = math.clamp(xRotation + y, -90, 90)
	camera.CFrame = CFrame.new(camera.CFrame.Position) * CFrame.fromOrientation(math.rad(-xRotation), math.rad(-yRotation), 0)
end)

Let me know if this was helpful in any way, and also let me know if anything here is correct since I wrote this on my phone. :sweat_smile:

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Additionally, I can send you a freecam system I made if you’re willing to wait for me to get home.

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