I have a command freezing people but doesn’t work on mobile,I think it’s because of the thumbstick or whatever it’s called but idk how to fix it.
Here’s the script:
local repStorage = game:GetService("ReplicatedStorage")
local players = game:GetService("Players")
local Event = repStorage:WaitForChild("Freeze")
local List = game.StarterGui.Admin2.Commands.List.TextButton
Event.OnServerEvent:Connect(function(plr, targetName)
local target = players:FindFirstChild(targetName)
if target then --check for the player (again cuz the check on the client is bypassable with exploits)
local char = plr.Character
if char then
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then
hum.WalkSpeed = 0
hum.JumpPower = 0
end
end -- Freeze Script (target is the player to freeze)
print(plr.Name .. " froze " .. targetName)
end
end)
local repStorage = game:GetService("ReplicatedStorage")
local players = game:GetService("Players")
local Event = repStorage:WaitForChild("Freeze") -- you can also use just an event for all the commands
local list = script.Parent.Commands.List
local Group = script.Parent.Commands
local freezeBtn = Group.Freeze -- freeze button
local target = ""
freezeBtn.MouseButton1Click:Connect(function()
if players:FindFirstChild(target) then --check for the player
Event:FireServer(target)
else
print("Invalid Name")
end
end)
for _, v in pairs(list:GetChildren()) do
if v:IsA("TextButton") then
v.MouseButton1Click:Connect(function()
target = v.Text
local selectionColor = Color3.fromRGB(255, 0, 0) --pick the color you want
local defaultColor = Color3.fromRGB(255, 255, 255) --pick the current color
for _, i in pairs(list:GetChildren()) do
i.BackgroundColor3 = defaultColor
end
v.BackgroundColor3 = selectionColor
end)
end
end
local repStorage = game:GetService("ReplicatedStorage")
local players = game:GetService("Players")
local Event = repStorage:WaitForChild("Freeze")
Event.OnServerEvent:Connect(function(plr, targetName)
local target = players:FindFirstChild(targetName)
if target then --check for the player (again cuz the check on the client is bypassable with exploits)
local char = plr.Character
if char then
char.HumanoidRootPart.Anchored = true -- stops player from moving
end -- Freeze Script (target is the player to freeze)
print(plr.Name .. " froze " .. targetName)
end
end)