Freezing parts when disabling motor6D on humanoid

I’m attempting ragdolls in a game for the umpteenth time and as usual something isn’t working right. I’ve tried many different strategies but none can get rid of this horrible freeze-delay that occurs when the Motor6Ds disable themselves.

Edit:
I’ve decided to stop using the Health and Died properties of the humanoid in favor of a NumberValue instead. This fixed the weird stutter but now it does this.

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Probably tried already but, could you set their network ownership to players?

This is likely a network ownership issue. Are you disabling them on the client?

try using weld constraints instead of disabling the motor6D to prevent freeze delays, or apply temporary joint constraints to limit ragdoll movement before disabling the motor6D.

by default it should be set to the player. I have tried setting the network owner to nil (the server) but noticed no real difference other than choppier physics.

weld what? im disabling the motors because i have ragdoll constraints. a weld would make the character stiff as a board.

No its all on the server which is why im confused. I made sure to do everything on the server.

That’s the problem. Ragdoll should be on the client.

I just swapped Rigtype from r15 to r6 and it fixed it :\ I cant give much of a detailed answer since that is literally it.

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