hey, as it’s pretty self explanatory in the title, the friction on the floor makes my character go WAYY shorter than it should be. I’m making a roll move where it gives you some velocity when you roll, however it’s not going as far as I intend it to.
How are you handling the roll velocity? Do you ApplyImpulse()?
I believe it may be because of the character collision affecting the maximum distance. Could you try to set all Humanoid’s parts to not collide and let me know the result?