As the other dude said you can use wedges and archimedes but blender is way more time saving, I mean all you do to get that bevel is just press ctrl b.
Using CSG (Unions, NegativeParts and Intersections) are a very good way to achieve this. They’re quite simple to get the hang of but can take time to learn the skill.
Lots of tutorials can be found online, but I would recommend you have a try of it yourself to learn too.
Just make a simple union and export it, youll see for yourself how much theyre okay to use
The only reason they’d be bad is if you do a very complex union and then leave its collisionfidelity as default, ALWAYS set it to box or hull