From pointy to curved

Hello.

I am making a house and I really want to bring it to life by adding some curves onto models etc.

How would I achieve curves such as in the roblox avatar? Like small little curves that make a big difference.

Is it possible in roblox, without the help of blender?

Two solutions I use for stuff like this is wedges or the plugin Archimedes.

As the other dude said you can use wedges and archimedes but blender is way more time saving, I mean all you do to get that bevel is just press ctrl b.

Using CSG (Unions, NegativeParts and Intersections) are a very good way to achieve this. They’re quite simple to get the hang of but can take time to learn the skill.

Lots of tutorials can be found online, but I would recommend you have a try of it yourself to learn too.

Hope this helps! :grinning:

Those are bad for performance…

Not really, they’ve really improved the performance for unions

Really? I didn’t knew that, can you sent a link if they made a post about this?

Just make a simple union and export it, youll see for yourself how much theyre okay to use
The only reason they’d be bad is if you do a very complex union and then leave its collisionfidelity as default, ALWAYS set it to box or hull

I got the same result in roblox by realizing that the beveler plugin has a sphere bevel type.

However I will do it on blender.