Eric5283 and I have been making a first-person shooter game for the past few weeks. Here’s a video of what it looks like right now:
https://twitter.com/TrihexStudios/status/1093337733139845120
We’d appreciate any feedback on our progress so far!
Eric5283 and I have been making a first-person shooter game for the past few weeks. Here’s a video of what it looks like right now:
https://twitter.com/TrihexStudios/status/1093337733139845120
We’d appreciate any feedback on our progress so far!
Looks neat! I’d trying to work on the animations and recoil. It feels a bit stiff. When animating keep in mind things like momentum and what it’d look like if you swing a big metal gun around. As for recoil try using springs! Apply them on the gun weld to make each shot more satisfying.
Thanks for the feedback! The recoil actually uses springs (for both displacement and rotation of arm/gun model and camera). It might just be that the current angular frequency placeholder values are a bit too big right now. If we adjust the angular frequency and damping ratio, it’s possible to more clearly see that recoil uses springs here: https://gyazo.com/0a8b2f858f63c8ab78d431373277de50
As for animation, we’ve just started using Moon Animation Suite, which has a far better collection of tweens than the default Roblox animation editor, so in the coming days animations will definitely look less flat as we’re transitioning from linear to polynomial/trigonometric tweens.
Looks awesome, I would definitely play/test it out if I could! The flashes from the gun look sharp, the sounds are nice, I would refine the animation a bit more so have a swing (but not too much), and continue to work on the maps you plan to release. I feel the gun’s detail and the map detail don’t match up, with the Robloxian blocky buildings and their windows and the nice geometric faces of the gun. I’d use that column as your staple for detail with the subtle change in width as it vertically progresses. Keep up with the good work!
Very nice. It’s evident that you and Eric have put effort into fine tuning this.
Here are a couple personal nitpicks. They’re really not a big deal.
During the hip fire, most of the sound goes to the right side of my headphones.
I can’t speak for anyone else, but personally I’d prefer it be more evenly spread.
The flying cartridges are a little distracting. They look great but they’re also moving across a sizable portion of the screen.
Loving the progress so far guys. It reminds me a bit of the old days of Insurgency, when that was popular on Roblox years ago. Along with a similar vibe to that of DeadzoneZackZak’s Battlefield when that was still active. I truly think this has potential. Don’t forget to give this game you guy’s own personal flare to separate yourself from the other first person shooter games on Roblox. I wish you guys the best of luck and cannot wait to see what you guys have in store for the future.
Yep, we’ve got some feedback regarding audio issues. We’ve moved audio origin point to the front of the player instead of the center of the gun! We’re also currently considering resizing cartridges/making them 3D. If you would like to keep up to date with our development progress, please feel free to join our Discord server! The link is in our Twitter page here: x.com!
Thank you for the feedback! If you would like to keep up to date with our development progress, please feel free to join our Discord server! The link is in our Twitter page here: x.com!
I instinctively read the title as “Fortnite” lol. It reminds me of this FPS game called Call of Robloxia (I think) I played a bit way back when. Neat.
I will surely play on release!
It’a great!
I watched more of your videos on the twitter account and i have to say that the night fights and the tank got me speechless!
This is an artwork!
Thank you!
We’ve made some significant changes to the animation since this, thanks to similar feedback! Thank you for your support, and if you’d like to be kept up-to-date with our development, feel free to join our Discord server here: Discord!
Really great work!
Adding onto what ScriptOn said, I’d have to agree that polishing the animations would help make it look far more “AAA.” Also as a side-note, when cocking back the AK in said provided GIF, you’d be cocking it with your right arm rather than having your left arm try to reach around and cock it.
Nice work!
this is the aegis 2 game right
Try changing the footsteps as that is something I would seriously exit the game for.
Can you elaborate?
The noise for the footsteps (in the grass at least) seems very annoying. I don’t have a way of explaining it but it doesn’t sound like a footstep and I would most certainly be more comfortable with a more realistic footstep.
We are aware of the importance of SFX in a first-person shooter game, but as we are quite limited in resources, most of our sounds are placeholders (that can be easily swapped in with different audio assets). We are aware of audio quality drop and have since replaced the footsteps audio.
For my game, I purchased some cheap sounds and use them as a sprite sheet so there are several sounds in each audio and just randomly play each. It works well for optimization and gets some unique sounds. I would consider possibly looking at even free options as there are MANY in the internet.
Here is the website I used: Unlimited Sound Effects Library and Royalty Free Music Subscription | Soundsnap
It has a subscription service and a pay as you go service. I purchased the $29 20 download sound pack. The website has some really good audio snippets compared to other websites and I personally enjoy it.