There are minimum and maximum bounds for the full body that are allowed when creating avatar bodies. Previously, these bounds took into account the limbs as well as the torso.
Today when working on a new bundle, I ran into the issue where the full body size with limbs is 1.45 studs on the X axis, but the validator kept giving me this error:
when validation runs, the character is put into I-pose with the arms straight down from the shoulder, and the legs straight and together. This might be what’s causing the discrepancy for you
That could explain the strange behavior I’ve been seeing…but I’m not entirely sure that’s it. How different from the idle post in the Avatar Setup is the validator referencing? If it is the idle pose in Avatar setup, the arms still extend beyond the width of the body that I was testing, so the above error I posted would be higher than 1 stud on the x axis.
If we assume that this is what’s causing the issue, is it a recent change? I have never run into this issue before, though I have had the validator tell me my arm / leg sizes were different from what they are in studio. I am not against the idea of the validator running on a pose which is different from how the avatar was imported, but visually we have no way of really understanding that:
A: it is the case that the validation is being run on a pose which may not be how it was imported and
B: what exactly the body looks like in that pose
Without visual feedback and an ability to understand the pose the validator is checking we have no way to gauge what is wrong with our bodies if an error is thrown.
Would be interested in getting more information on this.
Hi Reverse. Thanks for your patience and catching up with me earlier.
Just following up here: I confirmed that our validation policies have not changed, so this doesn’t seem to be a change in our policy or documentation. I’ve been also made aware that there’ve been several validation improvements/changes in the last few months - so I’d be curious if this is still an issue.
If you still run into this validation issue (or any others), please open a new Studio Bug ticket, reach out to me directly and, if possible, let me verify bundle that is causing you an issue and verify the behavior with the team.