I’m excited for when this new terrain system will come out. I do agree a full on vegitation system is a great idea. This would allow infinite terrain generation for games to be a possibilty without needing the dev to create whole vegitation systems.
GrassLength is a non-scriptable property because it is incompatible with the future Terrain system we are building, which will provide more grass flexibility.
Does this mean that when this future terrain comes out, we’ll be able to do stuff like mowing grass? That would be a great feature for roleplay and immersion!
Hi there @LightBeamRays I’m not sure if this is the right place to post this, it appears that the wind animation for the grass is bugged and no longer seems to work which is a shame since I like to max out the grass length in my places for this as it looks pretty nice. Can this be sanity checked before I file an official bug report? wondering if it’s my end or if it’s actually broken now. I also noticed my other place with this doesn’t animate anymore either.
Apologies in advance if this fails to fall under this discussion.
Today, we are moving GrassLength out of Beta and it is now Fully Released! We are thankful for all the great feedback you sent us and we are tracking your requests around getting more customizability of decorators and Terrain in general. If you experience any issues with GrassLength, please let us know by submitting a bug report.