[Fullscreen or No?] What shop type do you prefer as a player?

I am adding in a shop for my knife themed game, what shop type do you think I should use? An interactive shop (teleport player elsewhere in the game where they can click to purchase knives via models) or a UI shop (click a button that brings in a frame where they can then purchase the knife that way).

As a player which do you prefer and would be most effective in my game.

I’ve started working on a shop design similar to the of KAT, but it will have some differences of course haha.

Do you prefer fullscreen UI shops or just a section of the screen being taken up?

This is like a preliminary image for what I have it as at fullscreen right now. Just imagine shop-like buttons surround the players viewport frame (which updates with the character so you can see them try on knives)

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I think a UI shop. For people in the game who are grinding to get coins are a currency fast. Having a shop teleport somewhere else ruins the idea of “grinding”

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I like it, I do have a game based on grinding for kills and coins so I can see how doing a teleportation shop would hold the player back. I’m going to wait until I receive some more responses to mark the solution though haha

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What I say:
Do a UI shop when you are grinding to get coins (what @Advance_Yourself said). Do an interactive shop if you’re doing a simulator type game.

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What if it’s a mix of both? Like a simulator, but you also are grinding for certain things?

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I don’t really know what you would do, but what I would do is still do an interactive shop, like Bubble Gum Simulator.

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From what I have read, an mix would be the best, maybe have an interactive shop with GUI elements? Not completely sure, but I definitely think that you could make it work with that.

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I would prefer a UI shop for this kind of game as I find going through the shop a bit tedious when you have a lot of items.

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I prefer a shop UI so I don’t have to teleport or walk across a map and/or lobby to get to it. It just saves time for the player. Depending on your game, you may not want a shop UI though.

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I’m getting a lot of UI answers, how about a UI shop with like viewport interaction?

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Have you played KAT before? If so, you should attempt to make a shop like that! I am pretty tired of seeing the normal shops.

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I just checked it out, that’s an amazing template for a shop, that’s almost what I had in mind but better. Definitely something I am capable of creating

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I think that would be a great addition to the game!

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I just prefer a plain old UI shop since most of us are used to it.

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I was thinking of keeping it fullscreen only because a shop design like this might be kind of out of place as a semi-screen shop.