Fully custom character with tools modifying the base code

I’m using a fully custom player model, with the humanoid part. The issue is when you use a tool the tool will just fall on the floor and not be equipped by the player, now I’m assuming the issue is somewhere in the main code for the tool it’s scanning for the right shoulder and what not, but I’m not sure where to find this code to modify it to work with my player model.

I should also mention using accessories or attachments will not work in this scenario nor will creating more parts to replicate a R15 or R6

Threw on a clone trooper model to demonstrate the model.
Animation7

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What do you mean by “fully custom”, exactly? The Humanoid Instance is intended to work with characters that have either R6 or R15 joint structure, or a subset thereof. If you didn’t write the script for the tool, you might first check to see if it’s ancient and expecting R6 part/joint names.

Most tools that are made for R15 have a RightGripAttachment and expect the character’s hand to have a corresponding RightGripAttachment attachment.If this is missing, tools will sometimes weld themselves in weird places, and when the character has no non-rig attachments at all, can simply fall to the floor. But that’s not the only way things can go wrong if your character’s structure differs from R15, more information about the structure of that character is needed to know for sure.

There is no similarities to any of the R15/R6 character structure. Im attempting to alter the functionality of the tool’s base code. I’ve created an old set of weapons im trying to port to the new character models using tools and ideally I wouldn’t need to create my own tool system.