I’ve been using blender for a while, and have always had difficulty scaling, maybe you can help. When inserting blender models they are very large, but sometimes Roblox’s auto scale makes them too small. When I try to scale it the model to what I want, there is no way to scale the model as a whole, only scaling height, weight, and width seperetely, which makes it very difficult to scale a model to what I need it to be, does anybody know how to scale the model as a whole?
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You can scale the model directly through blender by pressing “s” and moving the mouse until it’s at the desired size.
I understand this, but within blender it’s near impossible to tell the size that the model would have to be to correlate with Roblox characters
I use one of the two following options:
- Place a Roblox part next to the mesh, select them both, and scale - this scales the mesh evenly.
- Going to the ‘Size’ section under ‘Part’ expandable (in the Properties window) and typing in to-scale larger dimensions. For example, if your mesh is 5x5x10 studs, you can change it to 50x50x100.
Reply if you’d like a video of either option or both.
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There are many plugins which allow scaling of one mesh and multiple mesh parts, they are very useful and you might want to check them out.
Thank you! I will attempt the first method you gave. I have to say, it’s quite brilliant!
I try to limit my plugin usage, due to the amount of malicious plugins, I will stick to @frogg_r’s method
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