Heya fellow community! Been yet again, a while since I last posted something but I’ve made some interesting changes! So what I’ve went ahead and done recently is created Client-Sided Projectiles, which has the ability to create projectiles that can handle smoothly on your screen! Well, what do I mean by that? Check out this! (Since my laptop still sucks, it will lag a bit)
Upon clicking the Green button, it casts a Projectile moving towards a random direction that will deal 25 Damage upon impact which is pretty good and normal on its own from both the Server & Client, but the unique approach with handling them client-sided is that they don’t take up too much performance!
But, that’s of course way too easy to dodge…Now, say we want a challenge…What if we wanted to have just more than “1” or “5” random projectiles?
I added in a little secret inside the
ServerStorage, but I’m not sure exactly what it could be…
Another part that’s a button which says “DO NOT CLICK”, I’m sure we’ll be fine and put it inside the
workspace! What can possibly go wrong-
But anyways, this was just mainly for fun & experimentation and I just wanted to see what y’all think about it? Again, any feedback I’d appreciate!