Hey!, I have a problem with my script which detects if a part or a model has a children.
The error I have is that when I try to detect if the model or part has a children it always tells me that it does not have any object, because it prints false
Here is the code of my module script:
local module = {}
module.CheckIfHasObj = function (obj, HasObj)
if obj:IsA("Model") then
if #obj:GetChildren() > 0 then
return HasObj == true
else
return HasObj == false
end
elseif obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("SpawnLocation") then
if #obj:GetChildren() > 0 then -- more > 0
return HasObj == true
elseif #obj:GetChildren() < 0 then -- no obj
return HasObj == false
end
end
end
return module
ServerScript:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local FunctionsSearch = require(ReplicatedStorage.FunctionsCheck)
local function CheckObj(obj)
local function CheckStatus(HasObj)
if FunctionsSearch.CheckIfHasObj(obj, true) then
return HasObj == true
elseif FunctionsSearch.CheckIfHasObj(obj, false) then
return HasObj == false
end
end
print(CheckStatus())
if CheckStatus() == true then
print("Has obj")
end
end
CheckObj(game.Workspace:FindFirstChild("Part"))
Any help is appreciated