Puzzled3d
(Puzzled)
August 26, 2023, 1:54pm
#1
It’s a little hard to describe so I will give an example
The BrickColor.new
function takes in a string, number, 3 rgb number values, or a Color3. The Lua typechecking changes the name, autofill and docstring of the function depending on the type of input you give it.
Example:
When parsing a number
type:
When parsing a string
type:
When parsing 3 number
types:
When parsing a Color3
type:
I also noticed that on the popup it has a 1 to 4 selection where you can choose between these different syntaxes of the same function.
I think another function with the same quirk is the CFrame.new
function
How can I replicate this behavior with a function of my own?
1 Like
export type myEpicFunctionColor3 = (color: Color3) -> BrickColor
export type myEpicFunctionRGB = (r: number, g: number, b: number) -> BrickColor
export type myEpicFunctionString = (name: string) -> BrickColor
export type myEpicFunctionFinal = myEpicFunctionColor3 & myEpicFunctionRGB & myEpicFunctionString
local f: myEpicFunctionFinal
something like that?
8 Likes
Puzzled3d
(Puzzled)
August 26, 2023, 2:24pm
#3
Exactly like that! How about the docstrings? Or is that only for Roblox builtins?
You can use ScriptEditorService for documentation. But that requires you to make a plugin that scans the code for it
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What omega said, I do not know about docstrings for VSCode though.
1 Like
system
(system)
Closed
September 9, 2023, 2:34pm
#6
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