Ive been messing around with PBR and I realised that sense PBR reflects light, I could potentially use it as a form of raytracing (RTX) and maybe I could make it reflect parts, so ive been messing around with light, reflections and colors and ive figured out how to pull off a simple rtx with a few surface appearence maps ive made, it can reflect any color other than black, it works by creating some very dim lights inside of the part then using that to make a kind of rtx
Here is a simple tutorial!
MAKE SURE YOUR GRAPHICS ARE ABOVE LEVEL 3
Create a Meshpart
Right click then press insert object, search for MeshPart and click on MeshPart
Create a surfaceappearence
right click on the mesh part in explorer and insert object then
insert a surfaceappearence.
click on the surfaceappearence and head to properties
in properties there are multiple properties which include:
ColorMap - The Colors / Texture applied as an overlay
MetalnessMap - Helps produce a shine effect
NormalMap - Generates a illusion of height (lighting,
RoughnessMap - Creates Shading (shadows etc)
Head to properties and in the “Metalness Map” put your mapping texture
(the one used above is Images/newsetone - Roblox )
this image creates a distortion effect to help make a realistic “Snow” or “Water” type effect
Darker Colors create shading and reflect less light and atmosphere.
[A simple image without ANY distortion is Images/NoDistortion - Roblox ]
[MOST IMPORTANT STEP] Head to lighting and in Properties switch the technology to Future.
Have Fun! If you are still having trouble with this you can get my free model which includes everything you need! PbrRTX (Original) - Roblox
[Remember! Pbr Reflects light, not parts - so you have to impliment light into each part slowly to get this to work!
my example includes a simple example]