Further Changes to Playing Ability of Experimental Mode Games

Lies bring cries.

EDIT:
I would be pretty pissed when my kid comes claiming he saw sex on a Roblox game.

Not pissed at Roblox.
Pissed at my 12 year old kid lying on the internet and breaking rules due that.

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It’s the responsibility of the users to put in their accurate age. That’s their fault if they lie about it, and neither Roblox or the developers should be held responsible for someone else’s lies.

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I wish I could do more to support what you said than just liking it, well said.

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I never stated whether or not they matter to me personally. The whole point is that personal feelings aside, this decision makes sense, and would make more sense by actually removing experimental mode.

This decision wasn’t made to help developers, it was to protect children. The behavior of experimental mode should have never existed in the first place, and it sucks that a lot of games are gone by doing away with it, but that’s where we are right now. Past mistakes shouldn’t hold back the future, and neither should nostalgia.

I have a lot of games I miss, but the fact is that this decision is an important one. To the majority of users, the games they care about are the front page games, hence why they are on the front page.

Children make bad choices. It isn’t up to kid to make the right decision, and you can’t really expect a parent to sit by their kid for an hour watching them play Roblox. The best solution is for Roblox to offer a safe environment, and they should.

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You’re just repeating the original point of the change, which tons of us already made counter points to and suggested better alternatives. I think the majority of us (I don’t know why not) want to have better security in our games, but it doesn’t have to come at the cost it has. There are options to keep these games open and improve security at the same time, like forcing all games to be FE for example. One of the biggest reasons people are mad about this is that improved security doesn’t have to come at the cost of so many games, but Roblox is choosing to take that action despite there being a clear and obvious way to preserve both.

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I’m repeating the same points towards people who aren’t suggesting plausible solutions because experimental games shouldn’t be accessible.

I’m well aware that it isn’t fair these games are locked, which is why I took action the way you’re supposed to and made a request to remove experimental mode. Games shouldn’t be locked, I agree. But experimental games should not be accessible.

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FE isn’t an easy flip like old terrain > smooth terrain was. You could join the game, but more than likely everything would be broken.

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exactly

the point is being able to have access, and accepting that the scripting will be broken either way unless it gets updated, and not to reinforce bad coding habits

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I’ve switched games from EE to FE before, I’m well aware it can be a pain. That was just an example I pulled out of my head from other people suggesting possible alternatives. Most old games are already broken due to Roblox updates over the years, so it’s not like it would be any different for those games to become FE. Can’t break what’s already broken. At least we could visit them and experience them in part that way.

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Here’s another idea.

What if any game that’s in Experimental Mode gets uncopylocked after not being updated for, say, 3 years?
Obviously it isn’t possible to just unlock every non-FE game out there, but this gives developers a way to take an old classic and update it to be playable without having to rely on the owner.

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A better option than completely killing them, but I still don’t think it’s right to be able to steal other people’s content even though they’re long gone lol. They’re still people and those are still their creations. If they wanted others to have access to the game’s file, they would have made them uncopylocked themselves.

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Isn’t millions of old, broken, playable games better than millions of entirely unplayable games?

By forcing Filtering onto games that haven’t been updated for x amount of time, active developers can simply turn off filtering again and have their games restricted to friends only if they so choose, or else disable their games for updates. Nothing will be different from how it is now. However, developers who have long since left the platform won’t have to manually update their 2007 era games to allow people to even join them.

In this case, isn’t broken better than the alternative?


No. Uncopylocking a developer’s work because they’ve left is an unacceptable breach of trust. They joined the platform a long time ago expecting their work to remain their own, not for Roblox to suddenly change the rules and give all of their hard work to any random user who passes by.


Also, I saw someone mention something like “Secure mode”, and I think an idea like that could have some promise as an alternative to “hard-forcing” Filtering. Games that are public, not friends only, but in experimental mode could still be joinable by other players, but the version of the game that non-friend players are allowed to join will have filtering forced on even if it breaks the game, with a very clear notification on the game’s page that the game may not work correctly. This is in contrast to explicitly modifying the game to have Filtering enabled.

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Could you elaborate on your response instead of just giving me a toxic one word answer?

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Honestly you shouldn’t need more than that, but I will update my post for you.

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So do you think it’s not a breach of trust at all to just completely lock these creator’s games off forever into the memory hole, essentially dooming their work to rot for eternity?

I think that it’s a bigger breach of trust for Roblox to just completely lock their games down so nobody will ever see or play their work again.
For example, I have a friend who used to play Roblox with me, but he unfortunately forgot the password to his account and will never be able to access his old games again.

What I proposed was just a suggestion, since I asserted in my first post in this thread that I’m abhorrently against these games getting wiped out. Perhaps extending the limit to, say, 5-6 years of not being updated instead of 3 sounds more reasonable?

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I’m pretty sure your creations are your property. Roblox isn’t allowed to decide for you that your property is free for anyone to take and use.

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We have already suggested ideas to address the issue of games now being locked forever. Ideas that do not involve just handing a developer’s hard work over to the public to play with, use for their own work, steal, etc.

Eg.

  • 13+ only
  • 18+ only
  • Forcing Filtering
  • Removing Experimental mode entirely
  • Secure mode
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Also:

  • make all single-player
  • give security warning before joining game
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A lot of people, as ive noticed via scrolling through these comments, are backing up this update by claiming nobody plays the old games that got locked down anyhow.
So, here is a list of actually still popular games that got locked down by the update:

  • Paintball!
  • All 3 of the original Mad games (Mad Games, Mad Murderer, Mad Paintball)
  • 2 Player Gun Factory Tycoon (bereza’s version)
  • Blueshift
  • Strife!
  • Purple Skittles 1 and 2
  • Sword Fight On The Heights IV
  • Escape Room
  • A Pirate’s Life

(The list will grow as I learn of more)

And this is only POPULAR games. This doesn’t include any slightly-popular or not-popular games on Roblox that got taken down. Thousands of players play these games almost everyday, and the wide majority of these games became a part of their Roblox journey. They made friends on them, had experiences on them, and these games ultimately shaped their experience on the site. Why are we taking these games away from them, simply because their developers aren’t active on the site and/or don’t want FE to break their games because of the bugs in the system?

Here is a way in order to make things a lot easier for us all; obviously, most of the classic games on Roblox are not going to be updated for this. However, also obviously, we need to ensure that the games with developers capable of enabling FE on their games do so that the players are protected. So, instead of just locking down every game that doesn’t have FE updated, lock down all of the games that don’t have FE updated, but have been updated within the past year or two. After that, it will be obvious the owner isn’t active to the point where they can update it to make FE active, so either automatically set FE onto those games or unlock those games, but put up a warning message saying the game is not FE and may be exploitable.

I can truly and honestly see the ethics gone behind by this update; it helps ensure the security of Roblox users, and it ensures that those games without the protection are required to get it to protect their players. However, to just completely lock down all games from being accessible simply because it does not have FE on it, I believe, is not the route to go with this update.

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This update is not good. Like 90% of games are now closed.

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