I understand that due to the great growth and popularity of Roblox in recent years security should be one of the most important things for Roblox, however, the popularity and current growth of the platform has been in part thanks to many classics (like King of the Hill, Chaos Canyon, A pirates Life, Ultimate Paintball, Zeppelin Battle and many more!) that for people like me who have been part of this platform for a really Long Time bring us very good moments and memories. With these changes many of these games will no longer be playable! I would like Roblox to do something for those great classics that were the basis of this great platform. Maybe putting them in a special collection/category because although many of these games are no longer updated and will soon be forgotten, many can still be played and deserve to be remembered for helping to make the platform we know today.
Honestly, I would like to see roblox coincide with the community of developers more than just acting on their own.
Yea, it is their game and they can do as they so choose, but hearing the voices of the consumers makes a great deal ( That being us ).
I would at least appreciate having a say in this because more people (According to above polls) are against this change. Yea, this stops exploiters, but how often do you see them? and even if this keeps them out for a short amount of time, exploiters always find a way to come back unless you have solid, stable grounds. You canât keep them out forever with these controversial updates.
Thatâs just my opinion on this.
I wish these changes were explained better on the website, all of my players are assuming I made my game friends only and are demanding refunds, despite me explaining that its an enforced change impacting every experimental mode game
Why did this have to happen all of a sudden? So many games in the past are now unplayable because of this and itâs kind of sad to see that. A lot of groups in the clan community will probably be oofâd by this since most small groups or so use open-source tech if they canât make their own into FilteringEnabled. As someone mentioned in this thread way above, a setting that would allow us to play Experimental Mode games (defaults to false/no) would be nice but only for users that are over the age of 13. Sure like a vast majority of users fake and lie about their age on the platform but thatâs their issue and they should be aware the risks of playing said game.
Just my opinion since there are people that I know that donât like this change much.
EDIT: So one of the active group places in a group that Iâm in which has FilteringEnabled on (Experimental Mode disabled) still canât be played no matter how many times another developer and I have tried to fix it. There are no other places within the âgameâ - only the start place which is the main place. I canât be bothered to go through more than 125+ replies to see if someone else has experienced this issue. Here is a link to the place Iâm talking about.
I was going to say that itâs a good update, until I realised that this also means we canât play any of the old classic games which is very bad.
In any other game or community, Iâd expect for the main developers to have a little more sense than this or a little more care about backwards compatibility.
But having been with Roblox through thick and thin, weâll probably get a âWeâre working on a solutionâ somewhere, and then never hear from them again on this topic. Rest in peace old games. Normally Iâd have some optimism about them re-approaching problems the right way, but I know how things usually go.
I like how on top of all this, the âcontroversyâ that arises around Roblox doesnât have much to do with unfiltered games, but moreso with the already super popular games and media spinning things out of control.
âROBLOX IS ENCOURAGING GANG VIOLENCE AND SHOOTING POLICE WITH JAILBREAKâ
âMY CHILD WAS BEING FOLLOWED BY A PEDOPHILE INTO HER HOME ON ROBLOXâ
âMY SON WAS THREATENED TO BE EATEN BY AN ARMY OF BEES BY 3 TEENAGERS HARASSING HIMâ
Ridiculous stuff. Locking old games away like this hurts Robloxâs internal reputation more than it fixes the outward facing one. There were a lot better ways to approach this.
RIP Roblox
I can see the reasons behind it from the pressure of news outlets regarding safety, But seriously RIP Roblox.
Filtering Enabled isnât the simplest thing to learn if your starting off learning how make games. Previously, if you were learning, you might get encouragement from others playing your games. But now this feedback loop is totally inaccessible.
All I can see it as is a disadvantage to people learning how to create. If Roblox had of put more marketing focus onto their amazing educational benefits, rather than being a gaming platform I think this would have been much less of an issue. I guess this isnât as profitable. Shame.
In my own personal opinion, most of the games I see people going âRIP -name-â over are already dead, barely got any players and wonât impact anything at all if it goes. Most of the resistance from all of this seems to just be nostalgia and people wanting to be mad just for the sake of being mad.
In reality, nothing will really change once this feature is out. Besides, thereâs not really any excuse for games today to not already be filtering enabled.
Is there not already a simple guide to using RemoteEvents and RemoteFunctions? I see so many people having issues with FE, maybe I ought to write a guide called âFiltering Enabled made mind-numbingly simpleâ to explain it at the most basic level possible. It seems that the biggest issue people have here is believing that using filtering enabled is somehow very complicated, but perhaps the learning material on it is too confusing?
What seems scary with it is probably the fact youâre communicating between client and server. But yeah using it isnât really any more complicated than bindable events and bindable functions.
Might help by teaching those first in the tutorial.
I mean after talking to some beginners with scripting, I feel like thereâs a couple of very basic things that people donât understand which I would definitely have to go over. Like a lot of beginners donât seem to understand how the parameters of a function work, or how to connect to an event, or how connecting a function to an event causes the parameters from the event to pass to the function. I mean, I even remember years ago when I was learning to script, it was just those realizations that made everything click for me.
But yeah, I mean I absolutely hate writing(or typing) in that sort of âpublicationâ format but I might give writing a tutorial a shot tonight
I had bets, and was expecting a âpeople are tied up with nostalgia and viewing old games with rose tinted glassesâ response, glad I didnât lose that bet.
The people who are campaigning against this feature are people who have more of a connection to these games, and a reasoning as to not restricting them. Not everyone has the same mindset as âget over it, itâs just your nostalgiaâ, some people have formed friendships in these games, had fond memories, and had it greatly impact their childhood. Itâs unfair and unjust to presume weâre supposed to all just move on from this. Itâs also a terrible argument saying that these games have barely any players. Thats never, ever a factor in judging anything, to say the least.
Presume Jardicel, one of your favourite builders, never came back to Roblox, and never uncopylocked his games. How would you feel?
In reality, some people have more of a connection to these games, and someone saying to move on and get over it wonât do anything.
It is still nostalgia though. Itâs not like I donât have games I miss from 2009 or some other year way back, but the fact is that any game that doesnât have FE most definitely wasnât maintained very well.
The future of Roblox should have no experimental mode. Sure, the older games will be broken, but maintaining old games isnât as important as making things simpler for the future. Any of those old games can just be remade.
Time to reply to a few posts at once.
@PrismaTech Whatâs more important to you? (In the extreme)
The ability to play old games? Or the ability to play at all?
Roblox is attempting to move to a better environment for Robloxâs longevity, enforcing audio copyright would reduce the amount of possible legal issues.
By moving along this path with FE vs non_FE, Roblox is removing where most of the skids live and reducing the change of a media backlash.
@Revelted I agree Roblox should have told us ahead of time but I regularly see exploiting on Roblox both directly and indirectly. Theyâll always find a way but what this has done is just broken an entire sub-section and given got an exploit admin to stop development.
@vsnry @Aurarus Whatâs more important to you? (In the extreme)
The ability to play old games? Or the ability to play at all?
@Younite See above.
I do understand why some are like that, wanting the old but security first in my opinion. Although Roblox is not off the hook in my eyes, there are many things could have done better and many have been seen here, including allowing just a small sub-section of the Roblox audience to try and play it in a very restricted way, eg friends or just oneself.
Edit: To explain the possible extremeness.
Someoneâs parents sees their child playing a non-FE game and adult content is there. Parent is angry and takes Roblox off the device and tell all of their parent friends, who do the same. Maybe broadcast that out further with some other stuff.
Repeat that circle over and over again, translating it into other countries, and going around the world. Would Roblox survive that? Who knows.
(Again, itâs an extreme and is unlikely to occur but Roblox is not unbreakable.)
Today my world ended: Paintball! - Roblox
@daxter33 if you are still around please think about updating this game to filtering enabled.
1:
This is the equivalent of bombing world heritage sites and detouring tourists to somewhere else like a shopping center.
What happened in those places is history and helped shape the platform it is today. Completely locking it away from all public is ignoring and debasing the creators who gave the early sustentation the platform needed.
I reckon that I would come to Roblox everyday to play these classics and that is most likely what has kept me here for so long (and turned me into a developer). I would probably be dwelling with Unity, Unreal, Game Maker or even nothing at all today if these games were not there - and many developers here from circa 2010 can relate.
Yes, I have certain feelings regarding these games. I do not think they should be degraded to insignificant annoyances in favor of reason as said above by a few people. But the point here is much wider than simply ânostalgiaâ.
We write and read historical documents to understand how the status quo is laid.
We preserve historial sites to see what influence it has on this day.
We take photographs and selfies to record on a later date how that day was important to us.
We save our old Roblox places and sometimes check them out to see what we were doing when we were young.
And now, in no way accessible or viewable.
The proposal above suggesting friends-only servers is nice and definitely better than chopping the games off.
2:
This quick-N-dirty solution1 is subjugating the real issue - that EE is still a thing. I see this change as a forecast that you are going to remove the mode definitely in the near future, which is a good thing, but this transition is just awful. It is brutal and it is not going to change the creatorsâ minds.
The wiki has articles explaining what non-EM is, its benefits, sure - I will give you that, but let us look at an excerpt from it:
In order to understand Experimental Mode it is important to first understand the Roblox network model.
Roblox uses what is called client-server architecture.
This is a structure where player devices (called clients) are all connected to a Roblox computer (called the server).
The server makes sure that every client gets a copy of the game world when the client connects to the server.
It also sends regular messages to the clients to let them know when anything changes in the world.
This makes it so all players stay in sync and see the same game state as everyone else.
We understand it because we know what FE does. But what for beginning, 13-14 year old developers? Would they understand it? architecture? player devices? game state? what the is all of this?!
The current guides we have on the matter are not beginner-friendly. I have pointed many friends I taught Lua to to the wiki but they would just reply to me saying âI didnât understand anything the wiki said. I want you to teach me instead.â It is abysmal. The quality of the articles is superb, but readability is⌠ehhâŚ
Without understanding the wiki, let us see how the new players see FE x EM:
This is something that needs to be improved upon. The wiki is suffering from what I call the âwikipedia syndromeâ: people do not understand a word, but they still Ctrl-C + Ctrl-V the code snippets (to their unfortunate detriment).
If you convert the games but not the developers, we are going to see a major decline in their number for the upcoming future.
^ 1:
This has happened before, such as in:
https://devforum.roblox.com/t/server-list-update/42744 (thankfully got reverted);
https://devforum.roblox.com/t/changes-to-thumbnail-icon-system/33289;
removing comments from games and official itemsâŚ
i think roblox really messed up.
Honestly, if FE games were just filtered to 13+, that would be fine. But restricting it to friends just ruins the idea of experimental mode entirely. I would have honestly thought that Roblox, of all the companies, would have realized that people agree to a ToS once they log on. Although some users might âfakeâ their age, it should be the parent who is responsible for the setting up of a userâs account, and as this is the case, I am assuming that this is barricade on non-FE games is a response to the negative press received.
The fact remains, Roblox is not forcing players onto games, neither are they providing a platform or haven for profanity, and in all honesty, they should have been more brutal in response to the press they received, but collective punishment on all game developers (for the actions of one), is just a messy way to clean it up.
Although I believe many developers were aware of the incoming age restriction for under 13âs on the Experimental Mode Games, I donât think it was made clear at all that there would be an age restriction for those older, but also one imposed on those who werenât friends with the creator.
My message from all of this, Roblox, (and this is just my opinion), you should have done better to communicate these changes before hand so fellow developers could prepare for it. What I agree with is a age restriction for those younger, as atleast the platform can say that a userâs age on an account is false (as risky as that may sound, its honest), but not at the scale of which all ages are restricted. There are still many games that make revenue but now cannot thanks to the new imposed regulations, and by essentially trying to protect the community, the company is causing more damage to those who rely on experimental mode games and thus the company is causing damage to the community itself. (however much a minority or majority those non-FE reliants are)
Yeah I donât know about you but I found myself playing classic games on the regular and enjoying them far more than the current generation of games.
Itâs not as simple as just âoh remake all the thousands of old games you used to love and play!â What do you expect me to do? Go and steal the gameâs assets and reupload them under my own name? It would never be the same nor would I consider stealing peopleâs games despite them being long gone off roblox ethical in any way.