Further Changes to Playing Ability of Experimental Mode Games

Activity on the site is going to go down tremendously as many cool games, even training places for clan groups are currently down. And if there is no way to bring it back up again. Lot’s of people will just quit.

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Where are you getting these statistics? If activity is going to go down, then the solution is for these groups to use better systems for their places.

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That takes lots of time and the only people that already have that are the super big groups with their own developers. The smaller ones will no longer be playable.

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I agree the bigger groups currently have an advantage. That needs to be fixed, but opening experimental mode places isn’t the way.

Edit: I’m going to PM you so we don’t derail the thread.

If these popular games were made single player only while they’re still in experimental mode, it’d be much better at keeping players than just straight up blocking it. Roblox clearly don’t want to have people lose player counts, as its in their best interest for their developers, so why they would straight up block all experimental games baffles me, instead of just having 1 player server games instead, which would be far more beneficial, even if the game doesn’t work.

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A friend just had a super easy solution to this problem that would at least make the problem less of an issue:

why doesn’t it just toggle all games fe on

Also, see Remove experimental mode for why this isn’t a bad idea.

That is, if Roblox wants to remove access to EM games entirely (the 1 player per server isn’t a bad idea).

I emailed developer relations about my game being mislabeled as Experimental Mode and still haven’t received a reply. Has anyone else had any luck?

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Framed! does use Filtering Enabled, I’m just currently hit with the CreatePlace bug.

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Oh that’s good to here.

I’ve said it before. I’ll say it again. The fact that an 18+ account option is not available on Roblox to give us adults the functionality to have more lenience is honestly terrible. Go ahead and protect the 13 year olds. Fine. But I’m 19 and can handle myself in an Experimental Game, okay?

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Why do you need experimental games?

Why not? I’d love to see some stats behind what percent of games are EM. I’m sure it’s in the 80s-90s

Not to mention the racing community uses a timing board with needs EM to work because it’s bouncing things from the client to the server. Sure, I could fix it for FE but I didn’t make it in the first place all those years ago and a lot of it is complex and it’d take me a ton of time to sort it all out.

Basically this is just an extremely annoying way for Roblox to fix a problem.

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Experimental mode is an extremely annoying thing in itself. Anything can be updated to work without experimental mode. The solution isn’t to use a mode we should have never had in the first place just to leave unmaintained games active. Anything that is still in experimental mode isn’t maintained well enough for today’s standards, and just provides a lot of unsafety.

If a whole community is using the same general model, then someone should eventually make a version that works out of experimental mode. The tools have been available for years now, so there’s no reason people shouldn’t have been striving to make their creations better and more secure. This day could have been predicted based entirely on how unsecure experimental mode is, and especially by the fact that Roblox has been slowly closing the games off for the past year, starting with hiding them from sorts to < 13 players last year.

Anything that works in experimental mode can be made to work without it.

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The old cars with cylinders for tires could be made to work now a days without the cylinders. However.

If small subtle stupid changes break a workflow. There is no realistic reason why to make a massive change that affects over 75% of your base in a negative way. Safety or not.

If Roblox really cared about safety they wouldn’t hide a huge safety loophole like ROBLOSecurity in your cookies.

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There is a reason. It’s for the safety of children and quality of their platform. It makes no sense for Roblox to leave a seriously horrifying mode open for people to use. It needs to be done away with step by step, and these steps make sense.

It’s easier for your games to be updated piece by piece to work without experimental mode by doing it in experimental mode, since you can make sure things work one at a time. Expect the removal of experimental mode, not the reopening of it.

Poor execution of this change aside, this company seriously needs to reconsider how it warns its developers and its own employees about sweeping, high-level changes like this one. We should have had explicit advanced warning of this change months before it went live, not *a week before. This caught literally everybody off guard because of the poor communication by whoever gave this the go ahead.

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They’ve been telling us to for a year now, and always insisted on it even before that. Not only that, but I really don’t think anyone should have been keeping experimental mode on their game the moment filtering enabled was released years ago. Having a secure game should have been plenty incentive this whole time.

The fact they still have experimental mode, in my opinion, just means they’re leaving a window of time for developers to update their game in experimental mode before they completely remove it.

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To be a bit fair on that note, it wasn’t the day of, there was a post around a week ago which mentioned this change. It’s just that nobody really reacted until the change went in place, and was easily noticeable.

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Encouraging us to use FE is not a valid substitute for “HEY GUYS, WE’RE LOCKING EVERYONE OUT OF NON-FE GAMES” no matter how you spin it.

Oh check that out, you’re right. That’s still not enough heads up for something like this but I’m surprised that didn’t end up garnering much attention. I didn’t see it at all.

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Securing your game is more than enough incentive. Them suggesting we use it is more than needed. There’s really no excuse for not have it.

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