Further Changes to Playing Ability of Experimental Mode Games

Completely understand both your points and @qqtt991’s points too. I think Roblox, like myself, had security and PR at the forefront, meaning that nostalgia and older players’ feelings were not primary concerns. Hopefully they listen to both of you and the other replies and find a way to let you play the old games in a way that is both safe and doesn’t expose them to bad press if the games are broken in the process.

Definitely a dividing issue amongst the community so I don’t think there’s a surefire way to make everyone happy, but I understand that you feel they have made more people unhappy than was necessary. Thanks for the discussion :slightly_smiling_face:

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Roblox have made it clear for quite some time now that they’re moving away from experimental games, so enough time has been given for developers to update their games and port them.

While it is sad to see some old games become unplayable, in all fairness, Roblox are not going to want to endorse games which are not of a reasonable stand-point regarding security, as if someone who decides to exploit the game manages to create an inappropriate environment for younger audiences, Roblox will be the target of media backlash and not the developer.

http://robloxdev.com/articles/Experimental-Mode

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The only games they endorse are ones for events and ones on featured?

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That’s more of an assumption, I wouldn’t say Roblox only endorses those games because…
One could assume that if its on the Roblox site, then Roblox endorses it.
Which hey if you’re the media and trying to take cheap shots…

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In the eyes of parents, the media and probably the government, if it’s publicly available to play on the platform, it’s got Roblox’s seal of approval. Roblox have to act on that knowledge and actively remove anything that would hurt the company’s and the community’s image, now or in the future. Roblox are ultimately held responsible for everything on the site and platform.

Whether it’s right or not to lump that responsibility on the platform as well as the users is a different question and a different battle.

I personally like the fact that Roblox take a more active role to keep the community and company safe than they did in the past.

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In my personal opinion, this was a good choice.

There’s a few things here and there though, I wish they removed Experimental Mode as a whole & forced all games to be Filtering Enabled and didn’t close them, despite them being broken they’d still be able to be visited.

But no hard feelings from me at least, it’s a good thing in my opinion. Sad in some games being lost in the void now, but still a sacrifice that had to be done.

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There goes our ability to play most of the classic/old games… (as a lot of those creators haven’t been active in years)

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I say this in the fullest respect of those who took the time to create games for the platform who are no longer here to update the game.

In the extreme, I would rather have the ability to not play old games than to be able to play any games at all.

Saying that, Roblox still has room for improvement and should continue to improve the player experience including that of older titles.
But at a final choice of allowing just non-FE games to be playable, my answer would be no.

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I’ll never be able to beat the who killed justin beiber obby now :pensive::yum:

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I feel like opening up these old games for singleplayer-only servers would be the best option. Erasing so much of Roblox’s history feels slimy.

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In my opinion, I think this is an update that has to be done. With the exploiters roaming around and people not being fully aware to the risks of having non-fe games playable by everyone, this update boosts Roblox being able to show the public as being more professional, and to help showcase their true potential as a gaming platform with much less to worry about.

Yes, this will end up phasing out so many of our childhood games, but many of us felt the same way when they officially changed the logo or redid the entire design of the website. This change will better the playerbase and the community of Roblox as a whole, even if it’s only a tiny bit.

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Cons:

  • The glitch that makes any game that used to use CreatePlaceAsync appear as Experimental Mode and become locked to all players, despite whether or not it uses Filtering Enabled.
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Changing the logo and completely removing all the old games are two different things, and comparing them to each other like they’re similar cases is a huge injustice. This is a much more serious issue than the logo was.

And I want to mention again that the action they took to prevent the insecurities of EE games was completely unwarranted. Many people here have suggested better solutions to the EE problem which could solve the security issue, and keep the old games at the same time.

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It’s worth noting some of the third party responses to this announcement.
Someone made a petition on a third party site, which has gained over 6.3k signatures. (Although I doubt it’ll do much)

It does show the clear reaction of the users, it may be an idea that someone from Roblox replies back to here to say something about the feedback. It could be as simple as…

We hear your feedback and is reviewing your feedback to see where we can improve, keep saying your feedback.

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This can be easily fixed with an update on how CreatePlaceAsync constructor works(by adding FilteringEnabled parameter).

CreatePlaceAsync copies the template place, so it will mirror the FE configuration the template place had originally. This is correctly working (if you join the created place, it will be FE if the template was FE). The problem is that when places are created, they aren’t registered as FE until someone joins theme, and places that haven’t been joined since the website started tracking FE aren’t registered as FE either.

Rather than a parameter, Roblox will need to retroactively iterate through all places (for existing places created with CreatePlaceAsync) to update the FE status of their games, and start to automatically update the FE status of a place without it needing to be played.

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I say that Roblox should make it so you can play non-FE games only with your friends. It eliminates the risk of meeting any unwanted exploiters while the multi-player mode is still possible.

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Can confirm as well, though in my game, CreatePlace was not used.

All we can do is wait

I have support for this idea. Although playing those classic games with others (in multiplayer servers) won’t be possible anymore, it still would be better than not being able to enter them at all & still would accomplish the goal of enhancing the safety of the community as the servers would be single-player. Exploits would still theoretically be possible (although not too many people play/would attempt to exploit the classics much anymore) but there generally wouldn’t be anyone else in the server who would be affected by them.

Not sure of any other better alternative solutions atm, but this one has its pros imo.

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People at this point don’t really seem to understand that if you scroll past the front page there is actually an entire landfill of games which range from 10-200 players recurring, with their own communities and people who make content for these games. They aren’t just some small minority, it’s a silent majority of games, even. And most these games are years old, with code bases or features which date past even RemoteEvents themselves. People really love these games, and they have been built over time from that passion.
I don’t think we really need to implement more perpetually perplex platform decisions to excise tens of hundreds of hours from developers to appease some grand branding scheme.

I’ve played on this website for 10 years, I think I joined maybe at most 50 exploited servers, and that was really only when it was super bad (aka before ConvexHero). Does so much history and labour need to be sacrificed to appeal to basically nothing?

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