Further Changes to Playing Ability of Experimental Mode Games

This will be my last message on this thread as I don’t want to keep commenting this on a public thread.

The exploits you can still do with FilteringEnabled on are not at all damaging to the play experience of others, and even more importantly they are on the opposite end of the spectrum of severity compared to the exploits I have already mentioned.

I’d advise that in future you don’t try and make points about things you don’t fully understand. I can see that you’re a modeller, I wouldn’t ever tell you that what you’re saying about modeling is incorrect, so why not respect my knowledge as a dedicated and very experienced programmer on this platform?

Also to quote my earlier reply, I wouldn’t say it’s your fault you don’t really understand it, Roblox needs to make it clearer why this change must be made.

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haha yes now i have to fix all of my build showcases thanks

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Because you fail to realize I worked for vehicle simulator for a time and now my own game I see exploits i see devs complaining about them and trying to patch them. So yeah I think I can say people still can do game breaking exploits.

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RIP Roblox history. I think more of an effort needs to be made to preserve these creations. Such as, for example, marking games older than the date of this new implementation something like “Unprotected Game” or along those lines assuming those games were classed as Experimental Mode. It would save the games that don’t upgrade to the FE format or games with inactive creators and still allow users to play these ancient gems.

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Forcefully converting existing unfiltered games would have been better than restricting all of them forever.

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Can’t you at least make it so you can join experimental games if you’re in the place’s group?

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Those are both very good solutions, and the first one seems especially doable since player count is already an option in Roblox. I don’t see it being particularly resource taxing to force all experimental games into single player.

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The difference is that FilteringEnabled games only have game-related bugs, whereas non-FilteringEnabled games can have players import bad images into the game and everyone can see them.
If someone were to try to do this on a FilteringEnabled game, the images would not show for the other players.

He isn’t saying FilteringEnabled stops exploits, but it prevents changes made on the client device from replicating over without monitoring.

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There goes so many classics. Couldn’t we be allowed to play these games alone or just with our friends instead, otherwise there’s no point of experimental mode existing.

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This clearly marks a ending and the doom of very classic games that unfortunately are no longer maintained.

And one game in particular that I loved a lot. It was thrilling for four years. This change marks it’s tragic end until the developer (who was reluctant to switch to FE due to performance issues) reconverts the whole game.

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It was about time! :clap: I’ve been waiting for this update since you mentioned it.

Stop blaming Roblox for already broken since years “games” that haven’t had updates in years. I’d love to see Roblox start a topic here so all of us can ask old abandoned showcases to be turned back on with filtering enabled, but gosh is this not a priority at all!!

You have to understand what’s happening now: EVERY public game on the platform is significantly SAFER. This is awesome news and everybody should support Roblox for pushing changes that should have been here for YEARS.

“Good job!”
-Everyone that understand what this is really about.

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Overview

This update for experimental mode games appears to be an update that tries to suppress bad reputation from bad press. That’s what I believe. An example is this, there are many more, take your time counting the total of “fake news”(but not really).

Now when the update is posted, goodbye ancient games of 1337 age. No more Crossroads, and many of the older classics. Oh, by the way, didn’t @Maximum_ADHD create the game called Super Nostalgia Zone? We can still experience the classics, in one way. Though this might not be the best experience.

Well, this update may seems to be off limits, no ancient games are playable anymore. However, this do put an extra barrier against the exploiters from exploiting to create inappropriate actions or models with an injector… but also those who wants to bypass certain things by faking their age.


The Polls

Now here’s series of questions:
How many exploiters have you encountered every month?

  • None
  • 1
  • 2
  • 3+

0 voters

Also do these exploiters appear in FE games or non-experimental mode?
No answer here means “I don’t know” option.

  • Yes
  • No

0 voters

Do they make visually disturbing or inappropriate changes?

  • Yes
  • No

0 voters

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This just restricted access to practically every old game that has ever existed on Roblox.

I am 100% against this in its entirety.
But hey; don’t just take my word for it.

  • I am in favor of this change.
  • I am NOT in favor of this change.

0 voters

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I am in favour of this change however i’d have liked them to do it a bit differently.

I feel that sums up most people’s opinions on this.

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This seems a bit like decisions being made for developers instead of by them. I understand the security aspect (which is very warranted) but the simple fact that so many games will now be impossible to access (a good amount of which were popular, older games) and many communities that revolve around using old scripts for things like weapons will now die entirely. I know I can’t be as constructive as I’d like due to not knowing another solution, but this should be retraced for something more favorable, whatever that may be. There’s got to be other solutions out there, and simply communicating with developers over this excellent forum to synthesize another solution would be ideal.

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Okay, but I think this update caused a bug, Flood Escape 1’s game is permanently fixed to Experimental Mode despite all included places within the game being FilteringEnabled and Experimental Mode within the game set to off.

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Hey,

I brought this up internally. We are looking into it.

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If any owners of classic games need help porting their game to FE out of fear it might break if they try, PM me here (or on ROBLOX) and I’ll gladly help. I can imagine pretty much any programmer on the forum would be willing to.

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Thanks for the quick response!

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Without reading any replies (devforum seems to be experiencing technical difficulties) I can immediately recognize that this is a terrible decision.

Literal tens of thousands of games, containing the fruits of endless labor, are being blocked and ultimately ruined by this change. Many games were still completely functional. A much better fix would be to signal to the player that the game was at risk of exploiting, rather than outright disabling them.

This is undoubtedly a step in the wrong direction. What happened to “backwards compatibility”?

Edit: 6 of my games (including some of my most popular), which I intended to preserve in their original condition for nostalgia, are now unplayable :upside_down_face:

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