Fusion UI | Can't figure out tweening

I’m trying to use a UI Framework called Fusion,
In the framework it has a custom tweening module which I can’t figure out…

  1. What do you want to achieve?
    I want to tween certain properties with the in-built State object function

  2. What is the issue?
    Instead of tweening the ‘Position’ property, It changes the value instantly.

  3. What solutions have you tried so far?
    I’ve copied the exact same setup as the tutorial, No results

    Code bits attempted: {
    Position = _G.Fusion.Tween(position, EASE),
    Position = _G.Fusion.Tween(position, EASE):get(),
    Position = position,
    Position = position:get()


_G.Fusion = require(Client.UI.Fusion)
_G.UI_Screen = script.Parent.UI_Screen

local UI = Client.UI
local Components = UI.Components
local Buttons = Components.Buttons
local Frames = Components.Frames

local EASE = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut)
local position = _G.Fusion.State(UDim2.fromScale(0.25, 0.25)) --Tween state

_G.Fusion.New "Frame" {
	Name = ("test"),
	Parent = script.Parent.UI_Screen,
	Position = _G.Fusion.Tween(position, EASE), --Set tween
	Size = UDim2.fromScale(0.5, 0.5)

position:set(UDim2.fromScale(0.4, 0.8)) --Doesn't tween

delay(6, function()
	position:set(UDim2.fromScale(0.7, 0.35)) --Doesn't tween

delay(12, function()
	position:set(UDim2.fromScale(0.3, 0.5)) --Doesn't tween

Fusion github: Fusion
Any help is appreciated

I personally have never used fusion, but i imagine that the :set function changes the property and doesn’t tween it Source. If you wish to tween there seems to be a Page for that. (Correct me if i am wrong.)

I’ve looked at the page-
Also used the exact same example but I got no results, Just static property changes.
I used this example

There’s a bug in Fusion v0.1-beta that you need to set the repeatCount in
imageTweenInfo to 1 to make the tween run correctly.

For example:

local EASE = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 1)
_G.Fusion.New "Frame" {
	Name = ("test"),
	Parent = script.Parent.UI_Screen,
	Position = _G.Fusion.Tween(position, EASE),
	Size = UDim2.fromScale(0.5, 0.5)