Future Is Bright: Phase 1 Released

Trough my experience for some reason, no staff reply to this post… I’ve tried tagging and privately messaging a few in the Lighting/graphics department but no replies. Disappointing. Plus the last time we have gotten an update on FIB was one year ago.

4 Likes

Not a year ago, just since last year. It’s been a few months.Needless to say yes I am disappointed we have not gotten an update for the entirety of 2019. Of course, kudos to the staff who are working on it, but still disappointing nonetheless.

3 Likes

We’re part way through converting Adopt Me to FIB, but we’re having issues with uncontrollable shininess/gloss (both on parts and characters). If would be really helpful if there was a setting for each part where we could set the shininess without changing the material

Example with shiny grass:

Legacy:

Voxel:

Example with shiny hat and shiny feet:
RobloxPlayerBeta_2019-03-26_08-30-09
image

10 Likes

This is kind of how it would work in real life. If you want to tone down the specular highlights then consider switching the material to something else, or you may have to get rid of your cartoon aesthetic all together.

You could also turn down the Brightness of the sun down some and adjust OutdoorAmbient accordingly, but be sure not to change it too drastically or shadows will be barely noticeable.

2 Likes

The way I toned down the surface reflecting on characters was by converting all the MeshParts and parts from Smooth Plastic to Brick.

Great suggestion! I tried that and it worked. However, this is still a pretty hacking solution, so ideally Roblox would still provide an official solution

1 Like

Thanks for the suggestions.

I imagine that Roblox’s intent is to extend what’s possible with their new lighting solution instead of narrowing it by forcing studios to use specific materials. The cartoony smooth plastic look is a popular aesthetic adopted by many front page games, so ideally there would be a way to keep or even augment this style using the new lighting system.

We’ve tried tinkering with individual settings but haven’t had any luck removing the glare to a manageable amount without heavily compromising on the look of the game.

7 Likes

Yup - we’re aware of this issue. We’re working on some updates that will ship post phase 2 that will give you much better control over specular reflections. Also I believe we’ll ship a stop gap solution for this next week for Compatibility mode that will make this problem less pronounced.

13 Likes

For everybody who’s commenting on the experimental FIB builds, please feel free to create separate topics for discussion - this thread is getting too long, let’s keep this strictly about phase 1. FWIW we currently are really busy wrapping up phase 2, and I’m not sure when exactly we can get a new experimental build together - we really need to ship this first :slight_smile:

24 Likes

I know this is kinda late, but… I can’t wait for this!

1 Like

Thank you for your response and hard work! Do we have an ETA for phase 2?

10 Likes

Studio beta in ~2 weeks.

27 Likes

Do you guys have SpotLight shadows working in v17? That was one of my complaints with v16, hopefully there will be SpotLight shadows.

4 Likes

:eyes:

36 Likes

Definitely really excited / hyped, as the two weeks are almost over now! :smiley:

3 Likes

The changes are on production now, they just have to be enabled first.
I’m sure they have a plan in place for this, so patience is a virtue :slight_smile:

Added Property bool BasePart.CastShadow
Added Property float Lighting.ShadowSoftness

Added EnumItem Technology.ShadowMap [Preliminary]
6 Likes

Patience for phase 3 is going to be a struggle (waiting a year, oof )

Also, what does that Technology.ShadowMap have to do with sun shadow maps? Wouldn’t they just call it Sun Shadows since there’s still a lot of stuff left out?

1 Like

My guess is that sun shadows will be gone when Phase 3 is launched.


ShadowMap looks pretty good in Roblox Battle. Hope the fast flag gets enabled before I release the update (or delay the update for this).

6 Likes

Good thinking.

I am a bit sad since the full version of FIB is what will make the custom specular and normal map material system really stand out. Ah well.

1 Like

This topic was automatically closed 120 days after the last reply. New replies are no longer allowed.