Future Is Bright: Phase 1 Released

Thank you for your response and hard work! Do we have an ETA for phase 2?

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Studio beta in ~2 weeks.

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Do you guys have SpotLight shadows working in v17? That was one of my complaints with v16, hopefully there will be SpotLight shadows.

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:eyes:

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Definitely really excited / hyped, as the two weeks are almost over now! :smiley:

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The changes are on production now, they just have to be enabled first.
I’m sure they have a plan in place for this, so patience is a virtue :slight_smile:

Added Property bool BasePart.CastShadow
Added Property float Lighting.ShadowSoftness

Added EnumItem Technology.ShadowMap [Preliminary]
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Patience for phase 3 is going to be a struggle (waiting a year, oof )

Also, what does that Technology.ShadowMap have to do with sun shadow maps? Wouldn’t they just call it Sun Shadows since there’s still a lot of stuff left out?

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My guess is that sun shadows will be gone when Phase 3 is launched.


ShadowMap looks pretty good in Roblox Battle. Hope the fast flag gets enabled before I release the update (or delay the update for this).

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Good thinking.

I am a bit sad since the full version of FIB is what will make the custom specular and normal map material system really stand out. Ah well.

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