Thank you for your response and hard work! Do we have an ETA for phase 2?
Do you guys have SpotLight shadows working in v17? That was one of my complaints with v16, hopefully there will be SpotLight shadows.
Definitely really excited / hyped, as the two weeks are almost over now!
The changes are on production now, they just have to be enabled first.
I’m sure they have a plan in place for this, so patience is a virtue
Added Property bool BasePart.CastShadow
Added Property float Lighting.ShadowSoftness
Added EnumItem Technology.ShadowMap [Preliminary]
Patience for phase 3 is going to be a struggle (waiting a year, oof )
Also, what does that Technology.ShadowMap have to do with sun shadow maps? Wouldn’t they just call it Sun Shadows since there’s still a lot of stuff left out?
My guess is that sun shadows will be gone when Phase 3 is launched.
ShadowMap looks pretty good in Roblox Battle. Hope the fast flag gets enabled before I release the update (or delay the update for this).
Good thinking.
I am a bit sad since the full version of FIB is what will make the custom specular and normal map material system really stand out. Ah well.
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