Sorry for the bump, but I recently noticed that the neons don’t look as good during the day when it’s bright:
The colors become washed out pretty easily. I’m trying to keep the glow as saturated as possible & the core as white as possible, but I can achieve that only through saturation. So when I lower it for the core to be white during the day, the glow loses it’s color, and red glow becomes light red glow, blue glow become light blue glow etc.:
Yeah, there’s so much to utilize as well that would benefit FIB’S Voxel lighting, HBAO , SSAO, MFAA/FXAA/TXAA etc. in terms of how these sort of graphical options can make games look better look at games like skyrim special edition and fallout 4 / 76, Witcher 3 for reference
Although I think this should be on a 64bit version of the roblox client only, there comes a point where you can only throw so much on a 32bit exe before games make roblox hit the 4gb cap due to all these crazy cool features I love being added. 64bit roblox engine/client would be a dream come true, endless possibilities. Future is bright after all
I feel like even Phase 3 should be released on a 64-bit version of the Roblox client, as if I Play Test my place with some realistic trees and road textures, I easily hit the 4 GB limit and eventually crash.
I’ve noticed over a course of builds that Voxel lighting really improves the visual side of smooth terrain and nature-based builds. Really cool stuff .
This term is really disrespectful, can we please stop shoehorning it into discussions just because Roblox hasn’t caught up graphically with other games? A lot of hard work goes into Roblox’s engine behind the scenes to make it smooth and scalable on many different platforms.
I believe this, no doubt there is a lot of hard work involved in creating a platform this big. But I have to say, I don’t exactly think saying it’s not a “professional development platform” is offensive/disrespectful, when you are talking in terms of graphics capabilities, especially when compared to things like Unreal Engine 4, or Unity, etc. Still, you can make awesome things on ROBLOX, no doubt. But the graphics REALLY need to get caught up to retain more developers for a longer time. This might include me.
It’s not offensive/disrespectful, but it’s a little uninformed / too simplistic to say that Roblox’s graphics are a sign of the platform lacking professionally. The requirements are much stricter compared to typical games made using Unity or Unreal.