I feel like even Phase 3 should be released on a 64-bit version of the Roblox client, as if I Play Test my place with some realistic trees and road textures, I easily hit the 4 GB limit and eventually crash.
What anti-aliasing features do you refer to?
Pretty sure he meant that. Having different texture filtering options like Bilinear, Trilinear, 4x Anistropic, and 16x Anistropic would also be nice.
Yeah, also ambient occlusion options too I was reffering too with HBAO/SSAO
Delayed this response but discovered this thread after it got bumped.
Phase 1 of FiB (Voxel) is quite incredible to my Terrain work.
Legacy:
Voxel:
Legacy:
Voxel:
Looking forward to what Phase 2 brings!
Looks absolutely amazing! I can imagine some of the great aesthetics that people will be able to accomplish with these new sun shadows!
I’ve noticed over a course of builds that Voxel lighting really improves the visual side of smooth terrain and nature-based builds. Really cool stuff .
Just overall. Polygon edges need to be quite a bit smoother in order for Roblox to stand a chance of being a professional development platform.
This term is really disrespectful, can we please stop shoehorning it into discussions just because Roblox hasn’t caught up graphically with other games? A lot of hard work goes into Roblox’s engine behind the scenes to make it smooth and scalable on many different platforms.
I believe this, no doubt there is a lot of hard work involved in creating a platform this big. But I have to say, I don’t exactly think saying it’s not a “professional development platform” is offensive/disrespectful, when you are talking in terms of graphics capabilities, especially when compared to things like Unreal Engine 4, or Unity, etc. Still, you can make awesome things on ROBLOX, no doubt. But the graphics REALLY need to get caught up to retain more developers for a longer time. This might include me.
It’s not offensive/disrespectful, but it’s a little uninformed / too simplistic to say that Roblox’s graphics are a sign of the platform lacking professionally. The requirements are much stricter compared to typical games made using Unity or Unreal.
5 posts were merged into an existing topic: Off-topic and bump posts
This thread is about Future is Bright and graphics – please don’t derail into general discussion about Roblox as a platform.
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