FWIW the loss of detail for dark colors is unfortunately unavoidable. Don’t have time to explain this in detail atm, but it’s a side effect of the tone-mapping curve that looks more or less like this:
The dark colors (in the bottom) “flatten out”.
We tried to make a tonemapping curve that mostly removes this, but this makes it very hard to preserve hue/brightness for the medium range or compress the highlights (where colors are so bright you can’t represent them on a monitor). The current curve we’ve shipped is trying to preserve hue mid-range and compress highlights well, and dark colors had to suffer a bit.
This is the unfortunate side-effect of the whole “we need HDR and HDR requires a tone-mapper” sequence of decisions I’ve explained in Compatibility thread.
In the future we’re going to provide controls over the tonemapping curve that will allow you to affect the toe/shoulder areas explicitly, which will mean that you can effectively tune the “film” response however you like it for your game.
The geometry for the HCZ tunnels are one sided or back faced culling or whatever. https://i.imgur.com/XWzlL82.png can’t tell how thick they’re are but yeah backface culling stuff
A late reply here, but this is an amazing update, and a much-needed update, really shows the capabilities a game has that has been here for over a decade and gives devs a much different artstyle to play with.
Not only that, before Phase 3 goes live, Roblox should have the option to utilize the GPU more, so less load can be put on the processor, and better multitasking.
Just as a reminder, Roblox would never consider any non real-time features like baking graphical effects like shadows or Ambient occlusion, as anything that doesn’t run in real-time is contradictory to their companies vision and goal.
All I can think of right now is using the Post Processing effects such as ColorCorrectionEffect to adjust the darker tones. Perhaps try playing with properties like contrast and the Lighting properties?
The new lighting futures that I have implanted into our group, everyone loves it. They told me it looks like GFX, There is some Shadow bugs, but I’ll debug my game to see.