I absolutely love the lighting. My only question is, does the lighting for non-compatible devices default to Compatibility or Legacy, because from what I can see in my game, it does not look like Voxel on non-compatible devices, which seems like a strange decision considering ShadowMap resembles Voxel a lot more.
Update: Windows 10 Edition seems to be on ShadowMap and phone seems to be on Voxel (can’t tell for certain if it is Voxel or ShadowMap) but this solves my issue.
Yeah… apparently when playing a game with Technology.ShadowMap on mobile devices it falls back to Technology.Legacy, which is especially weird because like @frostmario2 said ShadowMap is based off of Voxel. Is there a reason for this?
I need live shadows cast from all objects, light rays and glare from lighting object/sources.
Imagine being able to have light rays coming off a car’s front lights with a slight glare through things like glass.
The realism updates are my favorite, this is so inspiring to get back into deving, I love it!
Looks like it’s time to reverse one of my day/night cycle script into a less smooth form.
Really, at first glance using the smooth form, I could notice shadows ‘jolting’.
Oh my god. YES. I’M SO EXCITED AND I JUST CAN’T HIDE IT!
This is seriously amazing. I can see a bright future ahead of Roblox.
A M A Z I N G
This will make showcase games a lot better!
YES! Excited for Phase 3! Once Phase 3 is out, I wouldn’t be able to tell the difference apart from real life and Roblox.
I look forward to trying it out. My games will look a lot more better with this.
This is awesome for photorealism showcase! I can’t wait to see the final phase! It reminds me of 2008-2013 cast shadows! Kudos to Roblox engineers for developing the shaders!
I took some photos of my theme park using shadow mapping, thought it made the park look a lot nicer.
(🎢 Theme Park Blox World - Roblox)
(Never realised this was a topic, moving it over. Gonna upload more photos later!)
Awesome work! I can’t wait to see games use this!
Looks great! Definitely excited for this, can’t wait for phase 3.
When I was playing around in studio, I was amazed with FIB Phase 2. I am quite impatient for Phase 2.5 and Phase 3.
Thank you SOOOOO much for the update! I can’t wait to use this in my games!
I believe that this is a leap in Roblox history! The realism in this lighting update is much better now. I can’t wait to implement this in my games!
Now we can make games that dont even look like they come from roblox. This is great! (Yes, we could before, but now it’s so much easier)
This is very inspiring! Now what to create next?