I absolutely love the lighting. My only question is, does the lighting for non-compatible devices default to Compatibility or Legacy, because from what I can see in my game, it does not look like Voxel on non-compatible devices, which seems like a strange decision considering ShadowMap resembles Voxel a lot more.
Update: Windows 10 Edition seems to be on ShadowMap and phone seems to be on Voxel (can’t tell for certain if it is Voxel or ShadowMap) but this solves my issue.
Yeah… apparently when playing a game with Technology.ShadowMap on mobile devices it falls back to Technology.Legacy, which is especially weird because like @frostmario2 said ShadowMap is based off of Voxel. Is there a reason for this?
This is awesome for photorealism showcase! I can’t wait to see the final phase! It reminds me of 2008-2013 cast shadows! Kudos to Roblox engineers for developing the shaders!