So from what im hearing you’re assuming fib3 is outdated because the website is? Thats not how it works. From what ive heard the website is very outdated and hard for to work with for roblox to add new features for it because theres very old code from like 2008 and adding stuff can mess up the website due to it. But the website does not slow work on a project for the engine. And is Roblox’s shadowmapped lighting now outdated? Ba/ssicly most game engines such as Unreal engine 5, unity, and others. Have it.
No, whats the point on redoing like 5 years of work when you can still improve it. It’s a waste of time and money. Usually any new big feature on roblox is usually laggy at first. After time it gets improved and ends up becoming pretty performant. From what I’ve heard Roblox’s smooth terrain at release couldn’t really support big maps. Nowadays they can. Obviously not too big like 32k studs but it still is pretty good.
Ya know it probably would take a decade or two. By then I predict lower end pcs will be able to handle raytracing. And its not stupid it makes sense. You need very high end hardware to be able run it. Roblox has stupid low end hardware for most of its player base. It’s a waste of time and money to support it.
Like what and how?