Ok. Update on performance complaints from the millions that have played since enabling this feature.
Seeing complaints that this update is requiring players to lower their graphics settings, which in turn lowers their render distance and other unrelated quality settings. I hate asking for options, the best “option” is having it just work for everybody. With that said, is there a way we could allow players to toggle Future lighting separately from Graphics Quality?
We’re tempted to disable Future lighting later today and go back to Shadowmap but I’m going to give this a few more hours for more responses.
Bugs wise, I’m seeing weird artifacts on our brakelights, which might be related to Range being 60. I’m also seeing shadows being slow to update in some chunks, headlights don’t keep up ahead of the vehicle for example, but this might be part of making it more performant which makes sense. I’m surprised it’s running as well as it is! It’s gorgeous for the most part!
Anyways, that’s my two cents! Super thrilled with Future lighting. I spent all night roaming around Jailbreak having my mind blown!