This looks great the only thing is there are wayyyy too many bugs. Lights are glitchy. Graphics settings have to be set wayy low to achieve 60 fps. And on top of that a lot of bad feedback on games because of this. They should revert this back to beta.
Yeah, I can agree, It’d be better if they spent more time before release, I mean sure everyone was waiting for this but, we all should atleast have a better point of view of FiB3 :).
Either way, they’ve outdone theirselves, they’ve worked really hard for this so I’m pretty happy with the work they’ve put into it.
This update is amazing, lighting is a big part of games and this certainly is a major improvement! It also seems quite optimised throughout testing it on a spare laptop, great going!
Yet games outside of roblox that use this tech have far better performance and they let it seen on all graphics setting. While with this it’s just unbearable. Sure you could use the other ones but the lighting looks so much worse and future adds more immersion. And also other games need quite a bit of lights and even without it casting shadows performance is still pretty bad.
I don’t know if a special type of component is required to run future lighting or something because I’m on PC and none of the games works with future lighting even if my graphics 10
FINALLY! I’ve been waiting so long for this, I had a backup of my lighting settings that I made while this was in the testing phase and boom, published an update as soon as I could today:
That means you cant render it, it only supports vulkan, d3d11, and metal. If you don’t have that you can’t render it. Or you just didn’t enable it in your game which I doubt.
I tried paranormica the future lighting is enabled on that game, my friend can see the future lighting but I cant. I turned fulll graphics and dosent work