Future is Bright Phase 3 Released

Idea: ambient = 255,255,255
outdoor ambient too

try it

Might work, depends. I’ll let you know once I get around to doing it.

Ight, just a new bug: If you add a light and delete it the light instance will go away, but the light generated will not.

Temp fix: Leave and rejoin

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This also occurs if you simply move a light source around. I’m not sure if this has to do with the renderer that you’re using, a new optimization issue, or some other issue, but this is present on both Vulkan and D3D11. I’m not sure if it happens on Metal, OpenGL, or no graphics.

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Still waiting for this “Duped light shadows” to be fixed

Before (before dupe)
RobloxScreenShot20220422_194239908
After duping a light
RobloxScreenShot20220422_194246046

This usually occurs when the light is in the same position as the first one, causing one light to produce shadows while the rest doesn’t (notice how the shadows on the second pic are lit by a light when its not supposed to)

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do both of those lights have shadows flag on? it used to work at some point, we’ll take a look, thank you

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@vrtblox Is the ambient occlusion bug still being looked at? it is really making me impatient.

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go to #bug-reports and I think also #bug-reports:engine-bugs

yes

the same issue also happens with spotlights too (surface lights aren’t affected by this issue)

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I’ve managed to get basic cel shading working in VANILLA Roblox. Tell me what you think.




For reference, this is how it used to look like:

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Wow! This is sick! How did you do this?

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I’m not a regular, so I can’t do that. Who cares, it’s fixed now anyway.

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So, will shadow resolution ever be raised, perhaps with hardware scaling. That and a voxel size decrease would be awesome.
Also, will transparent shadows ever come, perhaps depending on the transparency of an object? That would be a HUGE improvement, and might make people want to use it more.

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This is Beautiful It makes Jailbreak Feel Realastic
AMAZING!

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So I keep seeing people bring this up thinking that this is a bug.


As unfortunate as it is, this isn’t a bug. This was completely intentional on Roblox’s part. Let me make it clear that HBAO is still present in Future lighting it’s just that the strength is toned down so much that it’s barely visible.

Shadowmap:

Future:

Future with no HBAO:

Also the image shown above is from @tryler2 he makes amazing stuff like this go check him out.


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