Future Is Bright: Phase 3 - Studio Beta

I know this has probably been mentioned a million times already, but I would love to see SurfaceLights support shadows. You just can’t do certain things with PointLights.

Additionally they don’t do the PBR thing which is kind of obnoxious. In a level where the ambient lighting is pitch black I would still like my surface normals to look like I’m using a different lighting engine than Voxel.

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