Oh jesus, this is what I’ve been waiting for for so many years.
Though, lights seem to clip through things, and many things are just made so much darker. I know this is an effect of not have light bounces, and I know light bounces are just too intensive, so I guess a solution to that is pseudolighting
In addition, Is it possible to add an option to disable specular reflection? Because problems like these arise
When I try to add invisible lighting.
And, surfacelights act like pointlights, and they clip through unions and make a, well (interesting)mess
Also, it is to note that decals now apparently overlay translucent neon bricks even though the decals are behind it?
Shadowmap:
Future:
Shadowmap:
Future:
On the other hand, this is possible!
In addition, when the player camera is near alot of physics parts (Unfortunately I can’t show it here), the framerate drops significantly and lags. This is a majour problem that hasn’t been noticed and/or reported. This must be fixed.
On the other hand, PRISMS!
Repeated textures is noticably noticable
See this specular reflection? That’s not a pointlight. But a surfacelight.
I figured out that decals appear much dimmer even in lit up situations. This is bad.
Surfacelights act like pointlight in terms of specular reflection. which makes things unrealsitic (see picure above
Take this for example. This is so lit up, that the black parts look like decals, even though they’re just excluded part of the surfacelight. The decal is still so, very dim. Please fix this, ROBLOX fix will all the problems they