Future Is Bright: Phase 3 - Studio Beta

I think this may be caused by the size of the voxels, so there wouldn’t really be any good fix for this other than just awkwardly snapping the range of lights to a grid

1 Like

You’re right, in part. I did more tests, and the range of point lights seems to be around a 4x4 stud block greater when not using future, so with smaller ranged lights the difference is more drastic.

Light range 8, inner sphere size 16, outer sphere size 32.
Shadowmap:

Future:

Light range 32, inner sphere size 64, outer sphere size 128:
Shadowmap:

Future:

Adding 5.65 (the length of the diagonal of a 4x4 square) seems to mimic the range of the Shadowmap lights:

8 Likes

It’s on max and still doesn’t work

2 Likes


“I AM GROOT” :roblox_light: :roblox:

7 Likes

There’s a lighting bug where in studio, the lighting has a clear and sharp direction with the shadows being clearly visible however, when I join an actual server, the light is blurred, and does not seem to show direction or any shadows what so ever. Both graphic settings on Studio and Player are high and the game uses Future.

Studio:

Server:

2 Likes

Future is not ready yet. only works in Studio

4 Likes

Ah thanks! I was wondering why it didn’t work lol.

2 Likes

I’ve been playing around with this feature a lot! Very fun!

13 Likes

RobloxScreenShot20200808_043614574
Now that’s America’s @$% :shield: :us::us: :heart_eyes::heart_eyes::star_struck::star_struck::grin::grin::100::100::sunrise::sunrise:

19 Likes

This is an update I am really looking forward to, most people may not like it but it gives developers the option to make their game realistic or not which I think is great!

1 Like

That should work. Make sure that the lighting technology is set to ‘Future’ and that your Edit Quality in settings is set to 21.

1 Like

I’m working on this game, made it so it could work with FiB and this is what it looks like.

motelhusfigwbdf motelhaha

16 Likes

I know exactly how it works lol

this is what I made:

Screenshot (120)

(its for a game im working on)

17 Likes

I used surface appearance with FiB and it looked very nice.

2 Likes

How do you use Surface appearance? I thought they didn’t release that yet.

2 Likes

It’s in Beta features. It’s not available for actual games though, just in studio. Makes your games look a thousand times more realistic while not making it lag a lot.

3 Likes

Will we still be able to use old lighting technology, such as shadowmap and voxel, after FiB phase 3 is released publicly(in game, not just studio beta)? Because in some cases I prefer shadowmap.

3 Likes

Being the fact that Roblox has kept its old lighting for years, I doubt they are planning to remove it.

1 Like

Wow! I’ve been waiting for this for so long, thank you so much ROBLOX! :heart:

2 Likes

I have it tho u have to enable it