Future Light is Z-Fighting?

video of glitch:


its almost as if the light is clipping the wall or something, does it have to do with shadows?
Either way, does anyone have a method of avoiding this or at least making it less noticeable?

update: its due to shadows :frowning:
is there any way I could fix that? because the shadows are a key aspect of immersion.

Did you try to change the lighting like Voxel, Shadow, Future, Etc?

Just like what @mlghtytemplate said, did you check if itโ€™s just the future lighting thatโ€™s bugging the shadows and not other lightings as well?

If so, try unchecking GlobalShadows on Lighting and CastShadow on all of your parts to see if there will be any effect. You could also try messing with the Lighting options like Brightness and other stuff like that.

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I concluded its just a future lighting bug. All objects react to light as normal, its just when I face a part against its normal it starts z-fighting with the light. I assume this is only fixable via a patch from Roblox. :frowning:

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Maybe you have two parts in one.

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