what is the graphics quality level? it looks like when this happens the lights are out of shading distance thus falling back to voxels. we are investigating ways to improve such cases but that is part of bigger project
But, that’s not the problem? The problem is that it’s switching to the voxel system too early, and nobody should have to sacrifice creative intent in order to prevent obnoxious lighting bugs.
That has nothing to do with the issue? Please, read what you are responding to fully before posting your reply.
Hi @firsttobebear!
This is an inherent limitation of our lighting system and the way we do scaling today. I’ll close this ticket since we’re not treating it as a bug, but we know that this is a pain point for many developers and we’re tracking this issue in our list of feature requests.
We’re working to improve light leaking issues in general as well, but these efforts are very complex and will take time before they make their way to production.