Hi! Currently in my game when the player turns their camera fast, future lighting decides to spaz out. Does anyone know how I could solve this issue?
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What exactly do you mean by ‘spaz out’. Because the video movement is so fast it’s a bit tough to see.
I’m guessing you mean the flashes of red around the player from the flashlight.
I did see this post a while back about red issues with lighting but I’m not sure it is the same issue. It never showed as solved so you may want to message the OP on that one.
Future Lighting weird red lighting cylinder bug? I don't even know if this is scripting or art design
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Not the same issue. My issue is that it doesn’t render properly, not having any shaders attached, this issue is that it renders slowly, and staggerly, or not at all.
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