I don’t know if anybody else has this problem, but the lighting shown in Roblox Studio looks completely different to how it looks in game… For reference, I am using Future lighting and testing at 5 graphics.
Turn up studio’s graphics
File → Studio Setting → Editor Quality Level → Rendering → Level 21
File is located at top left corner
My problem is that the lighting isn’t consistent. The studio lighting at Level 5 looks different from Graphics Level 5 in game
Ehh well there are 21 levels of graphics for studio and 10 levels of graphics for in-game
best I could think of for ya is just multiply in-game level of graphics by 2 to get the studio level of graphics.
I’m pretty sure levels of graphics above 10 accessed through studio settings are actually above 10. You can see that since Graphics 21 has more details in the shadows and reflections then Graphics level 10 in game. I’m pretty sure you could also forcefully use Graphics Level 21 outside of studio through the client files.
Plus, this seems to be a problem limited only to Future Lighting. ShadowMap and Voxel lighting seems pretty consistent from Studio to In-game.