Future lighting is weird

I was trying to work on building, then when I got to lighting, it was going well until I realized it wasn’t good because the lighting was only compatible with automatic graphics or 5+.

What I mean by compatible is that lighting for both low and high graphics should look the same, but low makes it brighter and high is what I want it to look like. I want to know how I can make both of low and high future lighting look alike.

Heres what I want to achieve (DOORS cause it has good future lighting)

Low graphics

High graphics


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From what I have been seeing myself as constructing games, there are no possibilities to make the lighting the same for both graphics, because depending on how much you are changing its value, it will modify the visual graphics and performance in the experience.

If you want to make good lighting as well as the Roblox game “DOORS”, go to Roblox Studio, change the Lighting > Future and insert the types of light that will emit around the baseplate. You can pick SpotLight, SurfaceLight or PointLight to begin with and test the values alongside the appearance.

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Hey! Thank you so much about this! I was like paniking when i coulnd’t find realisic lighting scripts! Thank you so much!

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Do not use realistic lighting scripts, they’re not the best. Try and learn realistic lighting yourself and you’ll see how rewarding it is

Future lighting is only supported on higher graphic’s quality.

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