Future Lighting Issue

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Basically, we wanted to use future lighting for our place, but we are having kinda an issue with it. Our game is based in an airline, and basically the lighting with future looks kinda bug, is there a way to fix how the cabin lighting looks?

Here is an screenshot of the issue:


We do not know what to do at the moment, so if anyone has any idea we would really appreciate some help.

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Is future lighting some module?

I think you should put this in #help-and-feedback:building-support.

Anyways, I think it’s an issue with your mesh. You need to enable CastShadow on the part.

Thank you, I didn’t know where to post it at all.

It’s kinda like an option you can enable/disable

We do have CastShadow already enabled

image
no, its not a module… its a built in lighting engine in roblox

What are your settings for EnvironmentDiffuseScale and EnvironmentSpecularScale? Change EnvironmentDiffuseScale to 0.

You might also want to enable DoubleSided for your mesh.

Thank you! I will look into it!!

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