rixvzx
(rix)
January 16, 2023, 8:20pm
#1
You can write your topic however you want, but you need to answer these questions:
Basically, we wanted to use future lighting for our place, but we are having kinda an issue with it. Our game is based in an airline, and basically the lighting with future looks kinda bug, is there a way to fix how the cabin lighting looks?
Here is an screenshot of the issue:
We do not know what to do at the moment, so if anyone has any idea we would really appreciate some help.
1 Like
azqjanna
(azqjanna)
January 16, 2023, 9:36pm
#2
Is future lighting some module?
I think you should put this in #help-and-feedback:building-support .
Anyways, I think it’s an issue with your mesh. You need to enable CastShadow
on the part.
rixvzx
(rix)
January 16, 2023, 9:50pm
#4
Thank you, I didn’t know where to post it at all.
rixvzx
(rix)
January 16, 2023, 9:51pm
#5
It’s kinda like an option you can enable/disable
rixvzx
(rix)
January 16, 2023, 9:59pm
#6
We do have CastShadow already enabled
no, its not a module… its a built in lighting engine in roblox
What are your settings for EnvironmentDiffuseScale
and EnvironmentSpecularScale
? Change EnvironmentDiffuseScale
to 0.
You might also want to enable DoubleSided
for your mesh.
rixvzx
(rix)
January 19, 2023, 2:42pm
#9
Thank you! I will look into it!!
1 Like