The above image shows future lighting not projecting object shadows in studio. I see other people using it in studio and it works just fine, but for a while now mine hasn’t been working properly, it seems. It’s likely there’s a setting I’m missing, but I’m not too sure. Any help would be appreciated!
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This is probably just an issue with the properties of your light. Select the light source, go into the properties tab, and find the property called “Shadows” (Or something similar to that). Make sure it is enabled and it should be able to cast shadows.
For most things, like outdoor settings, I agree. However, for the game/scene I’m working on, it looks far better.
Yes sir! Can’t believe I didn’t see that. I appreciate you!
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