I’m gonna go directly to the problem, future lighting is not working, in-studio or in-game, for example, when I put future lighting in studio, it just like shadow map, in-game too. There are no shadows or reflections, it’s just like shadow map as I said earlier. I don’t know what may be causing the problem, but if you know then please help me.
The Future lighting doesn’t provide that much of a difference, enviroment-wise. It just makes points lights/light objects more advanced. If you are talking about the small lighting change, refer to what @Self_Reflexive suggested.
Do you have light sources in areas to make it more visible? Future Lighting is best seen when using Point and Spot lights with Shadows turned on.
If you see that the edges of the light appear chunk-loaded like ShadowMap still, it’s a problem with the lighting settings or studio settings.
If the edges are smoother but do not cast shadows as expected, check that the property is enabled inside of light sources.
[also when you play test, manually up your graphics if they get lowered automatically. its an issue i commonly encounter.]
Try using post processing effects to help compensate for missing lighting effects. These effects only work when it’s on level 8 - above (8 bars), but can lag hell if you have a potato computer.
Kind of late, but I did try that before and it didn’t work, now I got a new and better computer and it works perfectly, so it must be that my computer didn’t meet the requirements, thanks tho!