Future Lighting problem

Hey there!

So i just discovered future lighting, and decided it would look pretty cool if i added it to my horror game in development. I need a light source that emits light in every direction, like this:

However, i can’t seem to be able to do this. I can do it on ShadowMap, but for some reason not on Future.

Any help would be appreciated!

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Make sure you use pointlight, max graphics then edit the brightness and range then you should be able to recreate it

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Thanks.

Would you also know how to fix this:

When i turn the ambience down, my SurfaceGui ImageLabel also goes dark:

Here’s what i want it to look like:

This only seems to be happening with Future.

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You have to use point light, tweak with the brightness, and it should work perfectly fine

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Even if i set the Brightness to 1000, which i literally just tried, the text still remains dark.

image

Then try other options, such as SurfaceLight, but if it still doesn’t work, brighten up the colour of the Ambience

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I can’t brighten up the colour of the ambience, because that would literally ruin the whole game (horror game), and different lights wont change it. I’ll keep trying messing around with the settings for now.

I don’t really know how you could fix up that text thing, maybe that’s a disadvantage in the future lighting

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@DefaultReaper @ViroGatYT

Turns out i had to turn the LightInfluence property on the SurfaceGui to 0. Found this thanks to a reply on the Future is Bright post.

Thanks for the help!

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