Hey there,
Recently on a game, I’m working for, I’ve been having issues with future lighting. The game, being in the SCPF genre, has a large portion built underground - to simulate underground lighting, it’s standard to use shadowboxes to blanket the facility from outside lighting - allowing an environment we can truly control. However, I’m having issues where - with future lighting - the properties of this shadowbox are completely ignored. This happens mainly while I’m developing, and it causes a tremendous amount of lag while lighting re-renders.
Cast-shadow is on.
Some might say to do more directed shadowboxes over specific parts, the issue is some of these areas are incredibly wide with incredible depth - like a portion that is 700 by 700 studs.
Any solutions?