Future Lighting
I am a big fan of Future lighting - my favourite feature about Future Lighting is how it fixes light bleeding through parts and ultimately affecting nearby regions which have to be tuned with that in mind.
However, I ran into a bit of a problem. I am not sure if this is an error on my end or the Lighting engine. I am currently using a mixture between surface and point lights, which seems to be common practice on Roblox, however, for some reason the lighting appears to be very jagged and not smooth during movement.
Video: https://gyazo.com/97f4fdeb13d011f26d2b22dd42b8a316
If any of you come up with something that could help me, or if you have similar issues, I’d appreciate your support.