Future Lighting

Future Lighting

I am a big fan of Future lighting - my favourite feature about Future Lighting is how it fixes light bleeding through parts and ultimately affecting nearby regions which have to be tuned with that in mind.

However, I ran into a bit of a problem. I am not sure if this is an error on my end or the Lighting engine. I am currently using a mixture between surface and point lights, which seems to be common practice on Roblox, however, for some reason the lighting appears to be very jagged and not smooth during movement.

Video: https://gyazo.com/97f4fdeb13d011f26d2b22dd42b8a316

If any of you come up with something that could help me, or if you have similar issues, I’d appreciate your support.

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I am not 100% sure about this, but it can be a few things:

  1. A future limitation (Not likely)
  2. It may be your shadowsoftness modifier in lighting.
    3.To many lightsources.

Can you show me your lighting properties? That’ll be helpful.

Point Light

image

Surface Light

image

Full Image

There is a possible chance it might just be Future Lighting, since it’s still kind of new and buggy; it may cause some dysfunctions with the character. But I am not too sure, I had a similar problem happen to me but with assets. I hope there is a full explanation on it! : )

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