Hi! Okay so, I’m using ‘Future’ lighting right now for a horror theme park I am creating. I’m using decals etc… to create lighting projections and similar effects. Although, as I’m sure you’re aware of a player’s graphic settings are below a specific level it’ll be set to ‘ShadowMap’.
This is the “entrance” area with the future lighting:
This is the “entrance” area with shadowmap:
Does anyone have any tips or advice/workarounds to achieve a similar lighting design/consistency from future lighting - shadow map? Is it possible to force a player to stay in a specific lighting setting or even possible to adjust the lighting in-game if a player is below a specific graphics level?
Thank you! <3