Futuristic lowpoly Cyberpunk door

So yesterday I made a topic about some feedback on my old lowpoly door and I decided to revamp it completely and I feel like this is a huge upgrade from before.

BEFORE:image
AFTER:

Let me know if I need to improve or change anything :ok_hand:

4 Likes

I suggest making the transitions between the ā€˜bends’ of the doors border more smooth.
image
As you can see in the blue circles, they overlap. I also assume that those on the opposite side do too. Fixing this will make it more presentable.

Other than that, I like how you changed the white neon from a boring rectangle to a hexagon, as well as the border having more curves on the top. (Even tho parts overlap.)

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Its nice ! But you can make cleaner with blender have you ever tried?

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Looks much better, but as someone already mentioned, evening out the edges would definitely improve it.

I don’t use blender, it’s too hard for me too learn.

I started blender less than a year ago, it seems hard with all the options there is but if you watch some tutorials, you can do really good things,
but what you do is very good. Only with blender it is smoother and it consumes less

Ok cool, can you suggest me some good starting tutorials?

I am French so I watched tutorials in French but on youtube you type ā€œBlender 2.8 tutorialsā€ you will find and if you want I can answer your questions if you have things that you do not understand!

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How do you use Blender 2.8? I’m only used to 2.7 which is the one I currently understand.

Oh you really need to update to 2.8 it is much simpler I think!

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The edges need smoothing out but besides that and maybe making the door functional with an airlock audio the build is great! Good work!

Nah blender can infact depending on how many meshes you use even consume more ressources.

It looks good but there’s alot of visible Z-Fight, you could make a union to fix that but there’s also parts sticking out, like CAP7A1N pointed out in another comment, you could try using blender to make a mesh, that would fix it.